Dear Experts,
I have, probably, a naive for an expert question regarding printing Java3d screens.
However I hava some difficulties in 2 elementary examples which I draw from Java3d
print demo examples. Bellow I present a piece of code that exhibits the following
problems:
1) the size of Buffer
From: "Thomas Gilbert Giusepe" <[EMAIL PROTECTED]>
Sent: Tuesday, October 30, 2001 12:20 PM
> Hi there,
>
> I keep try to get my keyBehavior position as follow:
>
> TGcamera.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
> TGcamera.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
>
> Ke
Response from the Java Plug-In group:
> Paul,
>
> JPI is implemented as ActiveX control in IE, so removing the plugin
> interfaces from IE will have no effect on us.
>
> Stanley
>
> Paul Pantera wrote:
> >
> > According to this article:
> >
> > http://www.usatoday.com/life/cyber/tech/
Hi Thomas,
The ground is 'almost' a plane in the city, but not quite.
Take a look at the drive behavior, it will show how the ground
following is accomplished.
Also if you download the Fullsail FLT, or Starfire Research 3DS loaders
from www.j3d.org, you can load in those formats. A quick search
Hi there,
I keep try to get my keyBehavior position as follow:
TGcamera.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
TGcamera.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
KeyNavigatorBehavior keyNavBeh = new KeyNavigatorBehavior(TGcamera);
keyNavBeh.setCapability(KeyNavigatorBeha
Roland,
The answer is in RenderingAttributes.setVisible(boolean visible).
public void setVisible(boolean visible)
Sets the visibility flag for this RenderingAttributes component object.
Invisible objects are not rendered (subject to the visibility policy
for the current vi
A new version of the Xj3D VRML/X3D API has been released. You can
download the codebase at: http://www.web3d.org/TaskGroups/source/xj3d.html
Some of the major changes this release include:
Prototype Support
no extern protos currently
Partial EAI 2.0 Implementation
VrmlEve
it takes a Transform3D as parameter to put the result into (may not be null).
regards
Paul
Thomas Gilbert Giusepe schrieb:
> Hi there,
> I am try to get the position from my keyNavBehavior. I have done as follow:
>
> keyNavBeh.setCapability(KeyNavigatorBehavior.ALLOW_LOCAL_TO_VWORLD_READ);
>
>
Hi there,
I am try to get the position from my keyNavBehavior. I have done as follow:
keyNavBeh.setCapability(KeyNavigatorBehavior.ALLOW_LOCAL_TO_VWORLD_READ);
TransformGroup keytg = new TransformGroup();
keytg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
keytg.setCapability(TransformGrou
We do something like this only with 2 VGA inputs (left/right eyes)
into 2 projectors using a frame sequential stereo splitter (ie. CyViz
Box).
See
www.cyviz.com
for details about splitter.
Works great with java3d stereo as well as stereo generated
from other apps like Ideas ect, but is around $5k
Hi,
I have been trying to use the PickSegment and PickRay
function in Java3D. For some reason, I can't get them
to work properly - I don't get a scene graph path
returned at all. I don't know what could be wrong ...
I have modify the HelloUniverse applet by adding a few
lines to do the test an
I think this can be done by
Get your line into an AxisAngle4f. This can be done by getting
the 1st and last pts of the LineArray, creating a Vector3f from
the two tuples and normalizing the Vector. Get the vector direction
as a Tuple3f or a float[]. Get the x,y,z of the direction. Make an
Hi there,
Someone has some idea on how to obtain and to interfere in the input of the
actual position from the keynavegationBehavior telling where my camera is in
my SU.
I don't know if the better approach is to use something like
getLocalToVworld or getTransform.
Thnx in advance,
Thomas
Hi Paul,
Thnxs a lot by your reply, the demo works fine but the ground is always
plane, but I have downloaded
and , and I really haven't found any
code there. ...§:0).
Best wishes,
Thomas
>From: Paul Byrne <[EMAIL PROTECTED]>
>Reply-To: Paul Byrne <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
Hi there,
As long as I know, U' can't pick an invisible object. ...§:0).
rgds,Thomas
>From: Roland Sarrazin <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] Bounds?
>Date: Tue, 30 Oct 2001 05:53:30 -0700
>
>Hello aga
Hello again,
Well, I think I could sum my question up as follows: How can I pick invisible objects?
Thanks a lot, I couldn't find relevant information until now.
Roland
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Hello again--
In my efforts to use Java3D on as many display
devices as
I can find in my lab, I have now moved on to our
HMD. Let's
leave head tracking out of this discussion and just
focus
on getting the signals out to the device--a Virtual
Research
V8--
The HMD has two VGA inputs (one
It simpler than you think:
Just have several Viewplatforms in our scene graph adjusted to show the view
you want (but only a single Canvas3d is attached to one of the several
Viewplatforms !). If the user selects a new view simply detach the Canvas3d
from the current Viewplatform and attach it to
Hi!
I'm having a little problem, hope someone can help me.
I have a Canvas in a JPanel(Swing) using GridBagLayout and I want to be
able to replace that Canvas, in run time, by another one in the same
scenegraph. Can't use the same View Branch and simply transform it, really
need diferent Canvas.
Hi all,
I have a little problem with my applet!
I want rotate my shape3D around a LineArray.
How can I do this rotation?Is there a method like
rotX(angle),rotY(angle),rotZ(angle) for a generic Line?
Thanks very much
Gianni
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