Re: [JAVA3D] Axis of rotation question

2000-11-06 Thread J. Lee Dixon
onday, November 06, 2000 3:10 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Axis of rotation question Thanks, I think I'm beginning to see. Do I understand this correctly? There is only one axis of rotation and in order to change the "apparent" axis of rotation, you need to trans

Re: [JAVA3D] Axis of rotation question

2000-11-06 Thread Jarzabek, David
er 06, 2000 8:51 AM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] Axis of rotation question > > Dave, > > Yeah, this one is a bit funny. Think of it this way. The axis of > rotation starts out as the y-axis. Your "axisOfRotation" will be a > transform t

Re: [JAVA3D] Axis of rotation question

2000-11-06 Thread Justin Couch
"J. Lee Dixon" wrote: > // To rotate around positive x-axis, rotate the y-axis by -90 deg about > Z Sounds just like flying a helicopter: For every action you make, the reaction is 90 degress to what you expect (due to gyroscopic precession effects) -- Justin Couch

Re: [JAVA3D] Axis of rotation question

2000-11-06 Thread J. Lee Dixon
t: [JAVA3D] Axis of rotation question I'm working my way through the tutorial and I wanted to make the YoYo example rotate around the X-Axis rather than the Y-Axis. The constructor for the RotationInterpolator class has a rotation axis parameter, but it is of class Transform3D, rather than somet

[JAVA3D] Axis of rotation question

2000-11-06 Thread Jarzabek, David
I'm working my way through the tutorial and I wanted to make the YoYo example rotate around the X-Axis rather than the Y-Axis. The constructor for the RotationInterpolator class has a rotation axis parameter, but it is of class Transform3D, rather than something a bit more obvious like a class mem