onday, November 06, 2000 3:10 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Axis of rotation question
Thanks, I think I'm beginning to see.
Do I understand this correctly?
There is only one axis of rotation and in order to change the
"apparent" axis of rotation, you need to trans
er 06, 2000 8:51 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Axis of rotation question
>
> Dave,
>
> Yeah, this one is a bit funny. Think of it this way. The axis of
> rotation starts out as the y-axis. Your "axisOfRotation" will be a
> transform t
"J. Lee Dixon" wrote:
> // To rotate around positive x-axis, rotate the y-axis by -90 deg about
> Z
Sounds just like flying a helicopter: For every action you make, the
reaction is 90 degress to what you expect (due to gyroscopic precession
effects)
--
Justin Couch
t: [JAVA3D] Axis of rotation question
I'm working my way through the tutorial and I wanted to make
the YoYo example rotate around the X-Axis rather than the Y-Axis.
The constructor for the RotationInterpolator class has a rotation
axis parameter, but it is of class Transform3D, rather than somet
I'm working my way through the tutorial and I wanted to make
the YoYo example rotate around the X-Axis rather than the Y-Axis.
The constructor for the RotationInterpolator class has a rotation
axis parameter, but it is of class Transform3D, rather than something
a bit more obvious like a class mem