I was wondering if J3D was capable of bump mapping (in browsing the
archives, I saw hints that bump, normal and reflection mapping was
possible, but no instructions on how to actually do this).
Is this possible?
Mark McKay
--
http://www.kitfox.com
Hi Mark,
Bump mapping can be acheived using DOT3 texture combine mode, but
unfortunately there is a bug with multi-layer texturing that I haven't
been able to circumvent yet, so you can't bumpmap something that already
has a texture on it. Hopefully when the source is released we can fix
this
Paul Gordon wrote:
Hi Mark,
Bump mapping can be acheived using DOT3 texture combine mode, but
unfortunately there is a bug with multi-layer texturing that I haven't
been able to circumvent yet, so you can't bumpmap something that already
has a texture on it. Hopefully when the source is
Fair enough. What about normal mapping (ie, an RGB image where pixels
represent a normal vector at a a given texture coordinate)? This
strikes me as an extremely useful feature which is starting to get wide
usage.
Ah yes, this is in fact what I am describing. The program is fed a
graphic where
Paul Gordon wrote:
Fair enough. What about normal mapping (ie, an RGB image where pixels
represent a normal vector at a a given texture coordinate)? This
strikes me as an extremely useful feature which is starting to get wide
usage.
Ah yes, this is in fact what I am describing. The program
Hi,
I have a running demo of DOT3 Mapping here:
http://planeta.terra.com.br/educacao/alessandroborges/java3d.html
To have it working you must have a Dot3 capable video
card and at least 2 texture pipelines.
Anything equals or better than a GForce2 MX or Radeon
Alessandro Borges
--- Mark