Re: [JAVA3D] Collision management

2002-02-19 Thread Kelvin Chung
>X-Unix-From: [EMAIL PROTECTED] Tue Feb 19 10:10:37 2002 >Date: Tue, 19 Feb 2002 13:07:56 -0500 >From: Mojtaba Hosseini <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] Collision management >To: [EMAIL PROTECTED] >MIME-version: 1.0 >Content-transfer-encoding: 7bit >X-Acc

Re: [JAVA3D] Collision management

2002-02-19 Thread Mojtaba Hosseini
I concur! We've played a bit with collision management and have run into the same problem: that if objects A and B are in collision or close proximity, they cannot detect object C colliding with them. We were not able to solve this problem in a nice way (We took a rather dirty approach and separat

[JAVA3D] Collision management

2002-02-19 Thread FLINT, Matthew
I am currently constructing a game with Java 3D in which a ball is bounced around in a court and smashes the bricks against the back wall.  Once the ball enters into collision with a brick, the brick is removed from the court using the function detach() of BranchGroup.  Both the ball and the