>X-Unix-From: [EMAIL PROTECTED] Tue Feb 19 10:10:37 2002
>Date: Tue, 19 Feb 2002 13:07:56 -0500
>From: Mojtaba Hosseini <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Collision management
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
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I concur! We've played a bit with collision management and have run into
the same problem: that if objects A and B are in collision or close
proximity, they cannot detect object C colliding with them. We were not
able to solve this problem in a nice way (We took a rather dirty
approach and separat
I am currently constructing a game with Java 3D in
which a ball is bounced around in a court and smashes the bricks against the
back wall. Once the ball enters into collision with a brick, the brick is
removed from the court using the function detach() of BranchGroup. Both
the ball and the