Hi everybody, I'm working on a project using a doom-style navigation. I 'm working on the HUD (to show a map). I put the map in a BranchGroup wich is a child of the View's TransformGroup.
This solution is not really good because the map must be placed at approximately -1 meter on the z-Axis. So it is hided by the universe's shapes when the avatar is too much close to it. Is there a way to make my map always visible ? Where may I put its BranchGroup? Thank you. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".