It appears that you want to substitute the existing BufferedImage in
ImageComponent2D with a new one. If that is what it is, then setting the
ALLOW_IMAGE_(READ)/WRITE capabilities on the ImageComponent2D and doing
imagecomponent2D.set( theNewBufferedImage ) at run time will be all that is
required
Currently I'm creating a new installer for a Java 3D application using
Install Anywhere and I've run into an interesting bug.
The program works correctly when ran from Eclipse with the 1.4.2_03 J2SDK
and OpenGL version of Java 3D. If I create an installer with the 1.4.2_03
J2SDK for DirectX, the