I think you should look at what you want first. Do you want simple collision
detection, or better intergration of collision detection and response.
I personally prefer and for the things I would like to do with it, using the
pick tool, there are some things missing from its use, but there is diff
now, www.j3d.org is back online, and i found some interesting stuff about collsion
decting there..
but unfortunately there is nothing
about:
testing the collision with one
WakeupOnCollisionXXX for bounds and if this
happens one WakeupOnCollisionXXX for the
geometry.
cause i think it sho
hello everyone,
i'm asking myself how to implement an efficient
collsion detection...
my first thought was test the bounds of two objects
for collision and if this happens test the geometry of both..
(USE_BOUNDS
and USE_GEOMETRY)
but i wonder how and if this is possoble to
implement.. ?