Re: [JAVA3D] Java 3D and collision detection

2001-05-15 Thread Leyland Needham
I think you should look at what you want first. Do you want simple collision detection, or better intergration of collision detection and response. I personally prefer and for the things I would like to do with it, using the pick tool, there are some things missing from its use, but there is diff

Re: [JAVA3D] Java 3D and collision detection

2001-05-14 Thread zero
now, www.j3d.org is back online, and i found some interesting stuff about collsion decting there..   but unfortunately there is nothing about: testing the collision with one WakeupOnCollisionXXX for bounds and if this happens one WakeupOnCollisionXXX for the geometry.   cause i think it sho

[JAVA3D] Java 3D and collision detection

2001-05-14 Thread zero
hello everyone, i'm asking myself how to implement an efficient collsion detection...   my first thought was test the bounds of two objects for collision and if this happens test the geometry of both.. (USE_BOUNDS and USE_GEOMETRY)   but i wonder how and if this is possoble to implement.. ?