Hi
I am using XFree 4.30.
Log as root, and use your preferred text editor and open /etc/X11/XF86Config-4
Look for section Device and uncomment or set hwcursor option
My XF86Config Device section looks this way :
##
# there are several lines above it
#
Thanks Alessandro. How do I set my mouse to hardware in Linux (I am
using Gentoo, w/ an nVidia card & latest drivers)?
On Fri, 2004-11-19 at 10:21 -0300, Alessandro Borges wrote:
> Maybe what I saying is to related to your problem, but I've faced some
> slowdown on mouse events due bugs i
Maybe what I saying is to related to your problem, but I've faced some slowdown on mouse events due bugs in video driver. A video driver update solved it.
And I use hardware mouse cursor in my linux with Nvidia vcard, otherwise the mouse blinks and disappears when over 3D windows.
I've heard ATI
Hello all.
I have a very simply BranchGroup, with a ColorSphere, and a MouseRotate
even listener. When I start the program up everything work, but when I
move the mouse the object is *very* jerky in its movements.
Is this possibly the result of something I did, or didn't,
Dear Experts,
a little problem in my applet.
I have a drawing3D(lines points...) and I can rotate
around this drawing to obtain the generic final position.After rotation I
close my Frame and when I still open this frame I would like to
see
the drawing in the same final position and not in the
object
Ahmed
-Original Message-
From: Kyle McDonald [mailto:[EMAIL PROTECTED]]
Sent: Friday, April 20, 2001 5:16 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] MouseRotate?
Hi,
I've just been looking at the MouseRotate Behavior class.
I'm not sure this is what I
Hi,
I've just been looking at the MouseRotate Behavior class.
I'm not sure this is what I'm looking for. I'd like to have
an object start rotating on it's own when ever the mouse
pointer is on that object.
From looking at the MouseBehavior family of class
When you rotate an object, it should rotate around its center point which
is a fixed point. If you have an object on the screen, and you left click
on it to rotate and the object moves out of the view, then I think that the
object you are clicking on is attached to the transform of a parent objec
The mouse rotator, zoom, and translate classes as they come in the Java3D are
not very practical. As you observe, the rotator rotates about the origin which may
have no particular significance, the zoom zooms about the origin, and the translate
translates with an arbitrary scale. It is possible to
I have a problem using MouseRotate, when I use it, I do not know around
which point it is rotating if I hold on the mouse left button, the object
rotates without my control,sometimes, it is out of the screen, it is better
to assign a fixed point around which the object rotates. How can I setup
2000 10:47:55 -0500
>From: "John R." <[EMAIL PROTECTED]>
>Subject: [JAVA3D] MouseRotate Behavior Bug?
>To: [EMAIL PROTECTED]
>
>In com.sun.j3d.utils.behaviors.mouse.MouseRotate:194
>"callback.transformChanged( MouseBehaviorCallback.TRANSLATE, currXform );"
Yes, a couple of them have the wrong method names in the callback methods.
At 10:47 AM 06/15/2000 -0500, you wrote:
>In com.sun.j3d.utils.behaviors.mouse.MouseRotate:194
>"callback.transformChanged( MouseBehaviorCallback.TRANSLATE, currXform );"
>
>Is this supposed to be MouseBehaviorCallback.
In com.sun.j3d.utils.behaviors.mouse.MouseRotate:194
"callback.transformChanged( MouseBehaviorCallback.TRANSLATE, currXform );"
Is this supposed to be MouseBehaviorCallback.ROTATE ?
-- John Rothe
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