Re: [JAVA3D] PointSound doesn't works with 1.3.1 / HeadspaceMixer

2004-01-13 Thread Michael Pfeiffer
The reason for the problems seems to be my own Universe which handles several Canvas3Ds. Within my Universe-class, the creation of the Audio-device is performed. If I have a look into the Viewer of J3D 1.2.x, this is done this way JavaSoundMixer javasoundmixer = new JavaSoundMixer(physicalEnvironm

Re: [JAVA3D] PointSound doesn't works with 1.3.1

2004-01-13 Thread Nikolai V. Chr.
Michael Pfeiffer wrote: Has anybody tested PointSounds with J3D 1.3.1? Except for the bugs listed in the bugparade, it works in windows OpenGL. -- Nikolai V. Christensen, Computer Engineer, Simulation and Training department IFAD, Forskerparken 10A, D

[JAVA3D] PointSound doesn't works with 1.3.1

2004-01-13 Thread Michael Pfeiffer
Hi, following code-snipped worked fine with J3D 1.2.1_0x: StreamMC=new MediaContainer("file:"+FName); PSnd=new PointSound(StreamMC,1.0f,new Point3f()); PSnd.setCapability(PointSound.ALLOW_ENABLE_WRITE); ... PSnd.setDistanceGain(dist,gain); PSnd.setInitialGain((float)(cobject_p4/100.0)); PSnd.setS