The reason for the problems seems to be my own Universe which handles
several Canvas3Ds. Within my Universe-class, the creation of the
Audio-device is performed.
If I have a look into the Viewer of J3D 1.2.x, this is done this way
JavaSoundMixer javasoundmixer = new
JavaSoundMixer(physicalEnvironm
Michael Pfeiffer wrote:
Has anybody tested PointSounds with J3D 1.3.1?
Except for the bugs listed in the bugparade, it works in windows OpenGL.
--
Nikolai V. Christensen, Computer Engineer,
Simulation and Training department
IFAD, Forskerparken 10A, D
Hi,
following code-snipped worked fine with J3D 1.2.1_0x:
StreamMC=new MediaContainer("file:"+FName);
PSnd=new PointSound(StreamMC,1.0f,new Point3f());
PSnd.setCapability(PointSound.ALLOW_ENABLE_WRITE);
...
PSnd.setDistanceGain(dist,gain);
PSnd.setInitialGain((float)(cobject_p4/100.0));
PSnd.setS