The reason for the problems seems to be my own Universe which handles several Canvas3Ds. Within my Universe-class, the creation of the Audio-device is performed.
If I have a look into the Viewer of J3D 1.2.x, this is done this way
JavaSoundMixer javasoundmixer = new JavaSoundMixer(physicalEnvironment[canvasNum]); javasoundmixer.initialize(); return javasoundmixer;
while in J3D 1.3.1 a HeadspaceMixer is used
JavaSoundMixer javasoundmixer = new JavaSoundMixer(physicalEnvironment[canvasNum]); javasoundmixer.initialize(); return javasoundmixer;
But also when I use the HeadspaceMixer, the Exception occures. So does anybody have more information of it? I'd really like to know what it is for and what the difference between JavaSound- and HeadspaceMixer is.
On Tue, 13 Jan 2004 14:54:23 +0100, Nikolai V. Chr. <[EMAIL PROTECTED]> wrote:
Michael Pfeiffer wrote:
Has anybody tested PointSounds with J3D 1.3.1?
Except for the bugs listed in the bugparade, it works in windows OpenGL.
---------------------------------------------- Nikolai V. Christensen, Computer Engineer, Simulation and Training department IFAD, Forskerparken 10A, DK-5230 Odense M Denmark, EU Phone: +45 63 15 71 31 Fax: +45 65 93 29 99 WWWeb: http://www.ifad.dk e-mail: [EMAIL PROTECTED] ----------------------------------------------
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