Re: [JAVA3D] Queries on creating/using picking proxies

2002-05-21 Thread David Yazel
use the proxies you will need to do the picks that get back multiples and discard the proxy hits. Dave - Original Message - From: "Justin Couch" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, May 21, 2002 6:50 PM Subject: [JAVA3D] Queries on creating/using

Re: [JAVA3D] Queries on creating/using picking proxies

2002-05-21 Thread Doug Twilleager
Picking should find non-visible geometry. It sounds like you have found a bug. Send us a test case if you can. Doug. > >I'm stuck. For once I can't work out how to convince Java3D to do >something that I would really like to be able to do. Hopefully someone >has some bright idea that I've mis

Re: [JAVA3D] Queries on creating/using picking proxies

2002-05-21 Thread Kyle McDonald
Justin, I'm in no way a 3D expert, but maybe that's why this idea occurred to me: Can you make it 'rendered' but also 100% transparent? -Kyle Justin Couch wrote: > I'm stuck. For once I can't work out how to convince Java3D to do > something that I would really like to be able to do.

[JAVA3D] Queries on creating/using picking proxies

2002-05-21 Thread Justin Couch
I'm stuck. For once I can't work out how to convince Java3D to do something that I would really like to be able to do. Hopefully someone has some bright idea that I've missed. VRML defines a node called Collision which allows a user to either turn off collision avoidance/terrain following (it is