use the proxies you will need to do the
picks that get back multiples and discard the proxy hits.
Dave
- Original Message -
From: "Justin Couch" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, May 21, 2002 6:50 PM
Subject: [JAVA3D] Queries on creating/using
Picking should find non-visible geometry. It sounds like you
have found a bug. Send us a test case if you can.
Doug.
>
>I'm stuck. For once I can't work out how to convince Java3D to do
>something that I would really like to be able to do. Hopefully someone
>has some bright idea that I've mis
Justin,
I'm in no way a 3D expert, but maybe that's why this idea occurred to
me:
Can you make it 'rendered' but also 100% transparent?
-Kyle
Justin Couch wrote:
> I'm stuck. For once I can't work out how to convince Java3D to do
> something that I would really like to be able to do.
I'm stuck. For once I can't work out how to convince Java3D to do
something that I would really like to be able to do. Hopefully someone
has some bright idea that I've missed.
VRML defines a node called Collision which allows a user to either turn
off collision avoidance/terrain following (it is