Mark McKay wrote:
This Switch node would be set to be type CHILD_MASK, and I
would pass in a BitSet every few milliseconds to set which of my dots
should be visible and which should not.
I think that everytime you change the bitmask you probably also have to call
setWhichChild(CHILD_MASK)
I have large number of small, dot like shape objects that are
positioned to fall in a long line. I want to animate these such that
first the one on one end appears, then a few milliseconds later the
next one, then the next, and so on. To implement this, I thought it
would be best to create a