Re: [JAVA3D] TriangleArray vs TriangleStripArray

2001-02-23 Thread John Wright
As Shawn mentioned, yes. I'd agree too and it makes clear sense. If a triangle strip can use 1/3 to 1/2 the number of vertices there will be a clear performance improvement. - John Wright Starfire Research Roy Duffy wrote: > > I implemented a 3D "curtain" using TriangleStripArrays and then the

Re: [JAVA3D] TriangleArray vs TriangleStripArray

2001-02-22 Thread Shawn Kendall
I would say yes! And also that many times strips have an even greater speed increase. Our loader only uses TriangleStripArrays and it's geometry is as fast as I've seen. There are cases where Fans and Indexed geometry can be faster or have to be used because of some run-time modification is going

[JAVA3D] TriangleArray vs TriangleStripArray

2001-02-22 Thread Roy Duffy
I implemented a 3D "curtain" using TriangleStripArrays and then the identical application with TriangleArrays. I found that the TriangleStripArrays rendered almost twice as fast as the TriangleArray version. I realize that TriangleStripArrays are generally faster, but is it normal to see such a dr