I put two objects in the same scene and do
the animation. The first one is using the default coordinate system.
The local coordinate system of second object was moved. I want to add the rotate
behavior to both objects but found out that when start animation those two
objects were using the
PROTECTED]
Sent: Thursday, December 19, 2002 2:49
PM
Subject: Re: [JAVA3D] Animation
problem
Maybe there is a better way or you have to find a way
to call it outside your behaviors. Sorry, can't help you
more.
Pasi
-Original Message-From: Discussion
EMAIL PROTECTED]Subject: Re: [JAVA3D] Animation
problem
It is so weird that if renderOnce can't be called
from a behavior or from any Canvas3D render callback, where I could call it ? The other 3D
language , such as OpenGL or D3D, all can enforce render by some
methods.
To: [EMAIL PROTECTED]
Sent: Wednesday, December 18, 2002 10:58
PM
Subject: Re: [JAVA3D] Animation
problem
This method can't be called from a behavior,
but I needed to do this when mouse clicked
happened .
- Original Message -
From:
Pas
This method can't be called from a behavior,
but I needed to do this when mouse clicked happened
.
- Original Message -
From:
Pasi Paasiala
To: [EMAIL PROTECTED]
Sent: Wednesday, December 18, 2002 10:15
PM
Subject: Re: [JAVA3D] Animation
pr
] Animation
problem
Hi :
I want to make a animation by using a
sequence of n textures to change the appearance of one
plate.However, the appearance was only changed once until the end
of a sequence, in other words, the appearance was not changed from 1 to
n-1 textures.
I guessed it was
Hi :
I want to make a animation by using a
sequence of n textures to change the appearance of one
plate.However, the appearance was only changed once until the end
of a sequence, in other words, the appearance was not changed from 1 to n-1
textures.
I guessed it was no rendering when the
a
Hi,
We are trying to make animation with Alpha class : we have to
create a movement from one point to another,
and after from this one to another again and
etc...
We are using the PositionInterpolator class and we would like
to know if we have to use many Alpha classes or only one.
For the