Re: [JAVA3D] collision avoidance problem

2004-02-24 Thread Nikolai V. Chr.
Michael Pfeiffer wrote: Thats an possible solution but it doesn't works in complex scenes either. Imagine a object you can collide with (e.g. the wall of an house) and you can stand onto (its roof). Here only the first case should be detected as collision ( and in this special case uing the Arming

Re: [JAVA3D] collision avoidance problem

2004-02-24 Thread Florin Herinean
EMAIL PROTECTED] Subject: Re: [JAVA3D] collision avoidance problem Thats an possible solution but it doesn't works in complex scenes either. Imagine a object you can collide with (e.g. the wall of an house) and you can stand onto (its roof). Here only the first case should be detected as collision (

Re: [JAVA3D] collision avoidance problem

2004-02-24 Thread Michael Pfeiffer
To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] collision avoidance problem But I think a PickRay is limited for that purpose. In most cases you won't find objects like fences with it when it picks the holes in such an object and therefore doesn't detects it. On Tue, 24 Feb 2004 13:57:19

Re: [JAVA3D] collision avoidance problem

2004-02-24 Thread Nikolai V. Chr.
Michael Pfeiffer wrote: But I think a PickRay is limited for that purpose. In most cases you won't find objects like fences with it when it picks the holes in such an object and therefore doesn't detects it. You are right it is rather crude, but my geometry is crude and without lots of these hol

Re: [JAVA3D] collision avoidance problem

2004-02-24 Thread Florin Herinean
rious sizes for the parts of the body). Cheers, Florin -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of Michael Pfeiffer Sent: Dienstag, 24. Februar 2004 14:02 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] collision avoidance problem But I th

Re: [JAVA3D] collision avoidance problem

2004-02-24 Thread Michael Pfeiffer
But I think a PickRay is limited for that purpose. In most cases you won't find objects like fences with it when it picks the holes in such an object and therefore doesn't detects it. On Tue, 24 Feb 2004 13:57:19 +0100, Nikolai V. Chr. <[EMAIL PROTECTED]> wrote: Flavius wrote: HEre's my problem...

Re: [JAVA3D] collision avoidance problem

2004-02-24 Thread Nikolai V. Chr.
Flavius wrote: HEre's my problem...I use a cylinder to pick infront of the camera. Not in all directions, only in the direction teh camera is currently moving. Anyway, I have to have the radius of the cylinder vry large..almost 2 meters...or was it the diameter?? Doesn't really matter. The thi

[JAVA3D] collision avoidance problem

2004-02-24 Thread Flavius
HEre's my problem...I use a cylinder to pick infront of the camera. Not in all directions, only in the direction teh camera is currently moving. Anyway, I have to have the radius of the cylinder vry large..almost 2 meters...or was it the diameter?? Doesn't really matter. The thing why I have t