Michael Pfeiffer wrote:
Thats an possible solution but it doesn't works in complex scenes either.
Imagine a object you can collide with (e.g. the wall of an house) and you
can stand onto (its roof). Here only the first case should be detected as
collision ( and in this special case uing the Arming
EMAIL PROTECTED]
Subject: Re: [JAVA3D] collision avoidance problem
Thats an possible solution but it doesn't works in complex scenes either.
Imagine a object you can collide with (e.g. the wall of an house) and you
can stand onto (its roof). Here only the first case should be detected as
collision (
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] collision avoidance problem
But I think a PickRay is limited for that purpose. In most cases you
won't
find objects like fences with it when it picks the holes in such an
object
and therefore doesn't detects it.
On Tue, 24 Feb 2004 13:57:19
Michael Pfeiffer wrote:
But I think a PickRay is limited for that purpose. In most cases you
won't
find objects like fences with it when it picks the holes in such an
object
and therefore doesn't detects it.
You are right it is rather crude, but my geometry is crude and without
lots of these hol
rious
sizes for the parts of the body).
Cheers,
Florin
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Michael Pfeiffer
Sent: Dienstag, 24. Februar 2004 14:02
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] collision avoidance problem
But I th
But I think a PickRay is limited for that purpose. In most cases you won't
find objects like fences with it when it picks the holes in such an object
and therefore doesn't detects it.
On Tue, 24 Feb 2004 13:57:19 +0100, Nikolai V. Chr. <[EMAIL PROTECTED]>
wrote:
Flavius wrote:
HEre's my problem...
Flavius wrote:
HEre's my problem...I use a cylinder to pick infront of the camera. Not in
all directions, only in the direction teh camera is currently moving.
Anyway, I have to have the radius of the cylinder vry large..almost 2
meters...or was it the diameter?? Doesn't really matter. The thi
HEre's my problem...I use a cylinder to pick infront of the camera. Not in
all directions, only in the direction teh camera is currently moving.
Anyway, I have to have the radius of the cylinder vry large..almost 2
meters...or was it the diameter?? Doesn't really matter. The thing why I
have t