OK, I'm answering my own question. But only partly.
The problem was once again STITCHING. I was pasting my
textures on top of the already existing quads (don't
ask me why). Removing that fixed the problem.
But this means that the polygon offsets WORK
DIFFERENTLY in the onscreen and offscreen mod
Hi,
And I've got one more problem with off-screen
rendering. This one seemingly has to do with textures.
If you're interested please take a look at the (good)
on-screen rendering: (this will give you a good idea
of what the 3d object looks like)
http://www.freeboundaries.org/true.jpg
and a bunc