ds
Mike
Mike Goldwater
Auric Hydrates Ltd
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] On
Behalf Of Alessandro Borges
Sent: 13 October 2004 13:31
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Java3D Win
D3D & OpenGL in a single package!!!
Yes, the
Goldwater
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] On
Behalf Of Mike Goldwater
Sent: 12 October 2004 14:45
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Java3D Win
D3D & OpenGL in a single package!!!
Hi,
I have an Acer AMD64 with 2GB but with an
ATI Radeon
ED] On Behalf Of Mike GoldwaterSent: 12 October 2004 14:45To: [EMAIL PROTECTED]Subject: Re: [JAVA3D] Java3D Win D3D & OpenGL in a single package!!!
Hi,
I have an Acer AMD64 with 2GB but with an ATI Radeon 9700. From the hints I thought it might be worth trying the D3D version. I have just
[mailto:[EMAIL PROTECTED] On
Behalf Of Mike Goldwater
Sent: 12 October 2004 14:45
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Java3D Win
D3D & OpenGL in a single package!!!
Hi,
I have an Acer AMD64 with 2GB but with an
ATI Radeon 9700. From the hints I thought it might be worth trying
On Tue, 12 Oct 2004 06:20:20 -0600, M. Halpin <[EMAIL PROTECTED]>
wrote:
I afraid, when Apple-users don't ask Apple again and again and again,
this
feature never will be available...
Do you know who the appropriate person is to complain to? Start a
movement. :)
I'm not a good person for this job,
(7956) 359001
e-mail: [EMAIL PROTECTED]
[EMAIL PROTECTED]>
web: http://www.wellwhiz.com
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] On Behalf Of John Wright
Sent: 12 October 2004 15:14
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Java3D
OpenGL directly supports drawing quads. DirectX breaks a quad into two
triangles, thus if you use a lot of quads DirectX will be slower and
potentially will not look "correct".
As noted before, the ATI cards typically have had poor OpenGL drivers
and thus better performance using DirectX but it va
Hi,
I have an Acer AMD64 with 2GB but with an
ATI Radeon 9700. From the hints I thought it might be worth trying the D3D
version. I have just tried your link to a recent build of J3D with D3D on my
biggish engineering application. It draws loads of quadrilaterals. When it
just draws co
On Tue, 12 Oct 2004 12:45:05 +0200, [EMAIL PROTECTED] wrote:
>> Though I do wish webstart-able packages were available for OS X...
>
>I afraid, when Apple-users don't ask Apple again and again and again, this
>feature never will be available...
>
Do you know who the appropriate person is to compla
> Though I do wish webstart-able packages were available for OS X...
I afraid, when Apple-users don't ask Apple again and again and again, this
feature never will be available...
--
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Isn't it nice?
The ability to use Direct3D in windows, and OpenGL everywhere else has opened a lot of
interesting doors for us. I do believe this (the cross-platform & cross-renderer
support) is the
best part of Java3D.
Though I do wish webstart-able packages were available for OS X...
===
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