Hi,

 

D3D performance improves when the model is very small (not surprising - but needed to be demonstrated).

 

Do official J3D developers read these pages or do I have to post this elsewhere?

Regards

Mike


Mike Goldwater


From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] On Behalf Of Mike Goldwater
Sent: 12 October 2004 14:45
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Java3D Win D3D & OpenGL in a single package!!!

 

Hi,

 

I have an Acer AMD64 with 2GB but with an ATI Radeon 9700. From the hints I thought it might be worth trying the D3D version. I have just tried your link to a recent build of J3D with D3D on my biggish engineering application.  It draws loads of quadrilaterals. When it just draws colours it is fine. However when I switch on the polygon outlines the D3D version slows right down to about down to about 1 frame/sec. On the OpenGL version it draws smoothly. Line thickness is ignored as in the bug pages.

 

Regards

Mike


Mike Goldwater

 


From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] On Behalf Of Alessandro Borges
Sent: 11 October 2004 19:37
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Java3D Win D3D & OpenGL in a single package!!!

 

Yes!!!

One of the biggest  advantages of Java3D over the others 3D engines is the D3D support. As a lot of low end, as well  some high end ATI vcards, runs better using D3D, and this is a great thing for wider audiences.

But we have to choose the desired package : D3D or OpenGL.  One or other.

Now we have both ! Fresh new Java 3D  1.3.2 build 7 is 2 in one : D3D and OpenGL in a single package!!

Better and smaller.  Just 1.35 MB.

Congratulations, J3D team !!!

use -Dj3d.rend=d3d to use DirectX as underlaying API.

I havent tested it in deep, but up to now it works fine in our Win2K stations

https://java3d.dev.java.net/  look  at downloads section ;)

Alessandro

 


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