Michael Pfeiffer
Sent: Monday, January 05, 2004 12:00 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Please Help: Spatial Audio with Java3D API!
Hi,
if you need the raw audiodata for every channel I think you have to use a
custom audio device. I'm not familar with that but it is possible to
PI.
Is that more clear to you Mickael?
Cheers. :)
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Michael Pfeiffer
Sent: Monday, January 05, 2004 11:35 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Please Help: Spatial Audio with Java3D API!
H
list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Michael Pfeiffer
Sent: Monday, January 05, 2004 11:35 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Please Help: Spatial Audio with Java3D API!
Hi,
I'm not sure what you mean with "spatial" - a real 3D-sound which not only
Hi,
I'm not sure what you mean with "spatial" - a real 3D-sound which not only
comes from left and right but also from front and back or a "simple"
stereosound. The second one can be realized easy. When you attach
Sound-Nodes to other objects or to several positions within your scene and
move and