Sorry I am in a hurry... but have you tried
1. creating branchgroups with no geometry, with user data pointing to the
real branchgroup
2. set bounds autocompute off
3. Set the bounds to the bounds of the other branchgroup
4. Pick against the scene for bounds
For the case where you dont want to u
Picking should find non-visible geometry. It sounds like you
have found a bug. Send us a test case if you can.
Doug.
>
>I'm stuck. For once I can't work out how to convince Java3D to do
>something that I would really like to be able to do. Hopefully someone
>has some bright idea that I've mis
Justin,
I'm in no way a 3D expert, but maybe that's why this idea occurred to
me:
Can you make it 'rendered' but also 100% transparent?
-Kyle
Justin Couch wrote:
> I'm stuck. For once I can't work out how to convince Java3D to do
> something that I would really like to be able to do.