Re: [JAVA3D] Queries on creating/using picking proxies

2002-05-21 Thread David Yazel
Sorry I am in a hurry... but have you tried 1. creating branchgroups with no geometry, with user data pointing to the real branchgroup 2. set bounds autocompute off 3. Set the bounds to the bounds of the other branchgroup 4. Pick against the scene for bounds For the case where you dont want to u

Re: [JAVA3D] Queries on creating/using picking proxies

2002-05-21 Thread Doug Twilleager
Picking should find non-visible geometry. It sounds like you have found a bug. Send us a test case if you can. Doug. > >I'm stuck. For once I can't work out how to convince Java3D to do >something that I would really like to be able to do. Hopefully someone >has some bright idea that I've mis

Re: [JAVA3D] Queries on creating/using picking proxies

2002-05-21 Thread Kyle McDonald
Justin, I'm in no way a 3D expert, but maybe that's why this idea occurred to me: Can you make it 'rendered' but also 100% transparent? -Kyle Justin Couch wrote: > I'm stuck. For once I can't work out how to convince Java3D to do > something that I would really like to be able to do.