Thomas,
No, the trick is the way the video card supports OpenGL. It was posted
here that Java3D makes "standard" OpenGL calls.
One card that supports OpenGL in this way is E&S AccelGalaxy and
E&S Tornado(will see soon). We bought an AccelGalaxy
and it worked fine except that there were some probl
> > So far we are using different way to create stereo image - we are using
> > two Canvas3D with views for the left & right eye -
> > this is working, but it has one big problem - we can't sychronize
> > buffer swapping - as we would like to see synchronized buffers swapping.
> > Now when the sce