I'm using DirectX Java 3D on my Radeon 9700 and all
transparencies are flawless, even the FASTEST (the quality on that mode actually
surprised me). I'm guessing your Appearance isn't set up properly... Here's a
sample from out game:
appGhostSlimer = new
Appearance(); appGhostSlimer.setM
The TransparencyAttributes seem to be correct and I have never seen this
effect (using Windows/DirectX and Linux/GLX). Possibly the reason for this
problem can be found somewhere else in your scene graph!?
Le Thu, 30 Oct 2003 09:25:24 +0100, Schäfer, Peter
<[EMAIL PROTECTED]> a écrit:
I have some