Hi,
I have a SceneGraph with objects positioning before others having
transparency set to 0.5 .
When I change the Scenegraph (Moving objects, changing Switch etc.) the
transparency does not work anymore. Some objects BEHIND other transparent
objects are shown, others NOT.
Any suggestions ?
Best
Andreas Jerke wrote:
When I change the Scenegraph (Moving objects, changing Switch etc.) the
transparency does not work anymore. Some objects BEHIND other transparent
objects are shown, others NOT.
Have you set
View.setTransparencySortingPolicy(TRANSPARENCY_SORT_GEOMETRY) ?
If not, try it and
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Andreas Jerke wrote:
| Hi,
|
| I have a SceneGraph with objects positioning before others having
| transparency set to 0.5 .
|
| When I change the Scenegraph (Moving objects, changing Switch etc.) the
| transparency does not work anymore. Some objects
I have a scenegraph. Somewhere in it I have a transformgroup which is
live. Is has a child which is a branchgroup and is NOT live (did a
isLive() and a getParent().isLive() to check).
I was under the impression that anything added to a live node will
become live itself.
Someone please explain thi
Hi all,
I created my scene which contains many Shape3D
objects. I used VirtualUniverse to create this.
Now I want to pick the shapes in this scene by
mouse clicks and by by mouse windows (selecting the objects which fall into a
window created by a mouse dragging).
However I need some ex
Hi, Bonjour,
Il est possible que ma machine est été infecté par "BugBear".
Aux cas ou vous ayez recu un Mail en provenence de "Carinne Schockaert" avec un
fichier J2eedocp.exe ou J2eedocp.pdf.exe. Je vous recommande de ne pas l'ouvrir
et de la deleter. Se Mail a apparanment été envoyer se m
I am implementing a structure that
employs both dynamically changing objects and static objects. I have built my
dynamic objects with by-reference techniques. Now that I am creating my static
objects, should I continue with the by-reference way of creating my geometry? Is
there any advantage
Hi,
I saw the 'PickTest' example under the demo
directory. It is a similar example to 'TickTockPicking'.
However, as far as I understand those examples
passes the positions of the shapes to the Picking utility (or something similar
to this). I don't know the places of the objects in my sc
Hi Ali,
I have just done this. I used the code from this mail -
http://swjscmail1.java.sun.com/cgi-bin/wa?A2=ind0207&L=java3d-interest&P=R47218
I have just seen that there is a PickTest example included in Java 3D,
see section "G.3.21 PickTest" on -
http://java.sun.com/products/java-media/3D/f
Does anyone know how to change the path for Forte so it can use the 3D API specification.
Cheers PhilGet a bigger mailbox -- choose a size that fits your needs.
As long as you have Java3D installed into the same
JVM that Forte is using, you don't have to do anything for your code to
compile.
If you want to enable the intellesense-like
function name completion, you need to temporarily mount the jars into your
project. Those are located in JAVA_HOM
Hello all,
I have two JPanels, and for each one a scenegraph gets created and a Canvas3D is
added. When the first JPanel is created, it loads in a number of vrml files and sets
picking capabilities for them, (I'm using the vrml97.jar code). After it is finished,
the second JPanel gets created
See my post a little while ago. But I didn't find an easy way to do the
intersection between a pyramid and the arbitrary scenegraph model yet.
white
http://swjscmail1.java.sun.com/cgi-bin/wa?A2=ind0210&L=java3d-interest&D=1&P=4564
>Hi all,
>
>I created my scene which contains many Shape3D object
White Morph wrote:
Hi Kelvin,
Thank you for your message. You proved my guess. Initially, I just thought
all Shape3D objects using the same vertices array, so there is only one copy of vertex data in memory, if I change one vertex coordinates in one
shape, other Shape3D objects sharing this vert
Has anyone made a class for splines publicly available?
-Ed
On Thu, 16 Aug 2001 09:27:11 +1000, Justin Couch <[EMAIL PROTECTED]> wrote:
>Pam Colwell wrote:
>>
>> Is anyone aware of support for splines in j3d ? Or a 3rd party toolkit?
>
>There is none that I'm aware of at the moment. One of my h
Edward Scholl wrote:
Has anyone made a class for splines publicly available?
Yup. I committed a bunch of stuff to the j3d.org repository about 3
weeks ago. Bezier and NURBS surfaces and splines. No trimming support
and only flat texture mapping though. It might be enough to get you
going howev
Hi all,
I am attempting to do some image editing on my canvas. Specifically I want
to directly edit the pixels of the canvas. Is there any way to get a raster
(for example) of the current frame, edit the data, and pass it back to be
displayed? If possible, is this an expensive operation?
I am
Hello all,
Sorry for the lame question but i am a newbie and though i had RTFM
(in fact, just the faq, this mailing list archive was unavaliable at the j3d
page), i did not find this one:
Suppose i have constructed the scene graph and compiled the root
object. Now, i want to find an easy way to h
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