Hello All,
I am willing to design a deformable human teeth jaw
using Java3d, but I have no idea on how to start,
I've heard that I can export an already existing 3d
studio teeth model to Java3d easily, is this true?
Could you please give me some suggestions as long
as I am new into Java.
R
Raeef,
Using our loader you can load a 3DS file into Java 3D. Feel free to
download a copy from:
http://www.starfireresearch.com/services/java3d/inspector3ds.html
- John Wright
Starfire Research
> Raeef Bediwi wrote:
>
> Hello All,
> I am willing to design a deformable human teeth jaw using J
Hi all,When
I try to display a line across in front of me, and move todards it, it appears
and disappears. This happens whether it is a java3d Line, QuadArray looking like
a line or a Texture that contains the line. When we move side by side with the
line(i.e. we are moving in the direction
Thanks, that can be so help full,
am wondering if you have an idea where I can get a model of the Human Jaw
(Gums & Teeth) in a 3d studio format.
i've found many but they are quite expensive and I cannot afford that to
develop a prototype.
Regards,
Raeef Bediwi
- Original Message -
From:
Maybe you already did it but check your video card's
Z-Buffer settings. It works better at 32bits.
And you can also ajust your clip distances (use your
values), for optimal use of your Z-Buffer, even at
16bits:
simpleUniverse.getViewer().getView().setBackClipDistance(1000D);
simpleUniverse.getView