[JAVA3D] A project on designing a deformable human teeth jaw

2003-02-01 Thread Raeef Bediwi
Hello All, I am willing to design a deformable human teeth jaw using Java3d, but I have no idea on how to start, I've heard that I can export an already existing 3d studio teeth model to Java3d easily, is this true?   Could you please give me some suggestions as long as I am new into Java.     R

Re: [JAVA3D] A project on designing a deformable human teeth jaw

2003-02-01 Thread John Wright
Raeef, Using our loader you can load a 3DS file into Java 3D. Feel free to download a copy from: http://www.starfireresearch.com/services/java3d/inspector3ds.html - John Wright Starfire Research > Raeef Bediwi wrote: > > Hello All, > I am willing to design a deformable human teeth jaw using J

[JAVA3D] Lines blinking

2003-02-01 Thread Piriyakala Suresh
Hi all,When I try to display a line across in front of me, and move todards it, it appears and disappears. This happens whether it is a java3d Line, QuadArray looking like a line or a Texture that contains the line. When we move side by side with the line(i.e. we are moving in the direction

Re: [JAVA3D] A project on designing a deformable human teeth jaw

2003-02-01 Thread Raeef Bediwi
Thanks, that can be so help full, am wondering if you have an idea where I can get a model of the Human Jaw (Gums & Teeth) in a 3d studio format. i've found many but they are quite expensive and I cannot afford that to develop a prototype. Regards, Raeef Bediwi - Original Message - From:

Re: [JAVA3D] Lines blinking

2003-02-01 Thread Alessandro borges
Maybe you already did it but check your video card's Z-Buffer settings. It works better at 32bits. And you can also ajust your clip distances (use your values), for optimal use of your Z-Buffer, even at 16bits: simpleUniverse.getViewer().getView().setBackClipDistance(1000D); simpleUniverse.getView