Re: [JAVA3D] Projects in J3D, was: ANNOUNCEMENT: Java 3D source code now available!

2004-06-27 Thread John Wright
Michael, You don't have Pernica listed. Pernica is a pure Java & Java 3D commercial virtual world that has been open and in public usage for almost two years now ( http://www.starfireresearch.com ). - John Wright Starfire Research [EMAIL PROTECTED] wrote: On Fri, 25 Jun 2004 23:35:42 -0400, David

[JAVA3D] FlyingGuns on Java3D 1.3.2

2004-06-27 Thread Joerg 'Herkules' Plewe
Hi folks! I uploaded the first release of FlyingGuns (http://www.flyingguns.com) using the new libs. The new files are installed as a WebStart extension so that no prior Java3D installation is necessary. Should work in Win32, Linux and Solaris(v9). Anybody can use Java3D from a WebStart insta

Re: [JAVA3D] FlyingGuns on Java3D 1.3.2

2004-06-27 Thread Alessandro Borges
I just tested it in my Debian (Kurumin) kernel 2.4.22 - Duron 1.1GHz/384MBRam NVidia GForce 4 Ti4200 - ForceWare Drivers 53.33 JRE 1.5.0.Beta2 Impressions: seens slightly smoother than before, FPS from 45 up to 100+. The engine sound disapear after some seconds, and the shot noise plays after the

Re: [JAVA3D] FlyingGuns on Java3D 1.3.2

2004-06-27 Thread Joerg 'Herkules' Plewe
Args you have 'old' Java3D still installed, yes? Then it will be chosen in favour of the webstart installation. 1.3.1 had an issue with sound looping on the JavaSoundMixer. This is resolved by 1.3.2. Anybody has an idea to use a webstart extension in favor of the common installation? - J -

[JAVA3D] Simple Stereo Problem

2004-06-27 Thread Peter Strachan
The problem   I have two canvases, c1 and c2, showing the  2 ColorCubes side by side., one in each canvas, using the same scene for both. The left one shows a view from the Left "correctly" and the Right shows a view from the right, but from what appears to be very widely spaced eyes. Howeve

Re: [JAVA3D] FlyingGuns on Java3D 1.3.2

2004-06-27 Thread Alessandro Borges
This time with Java3D 1.3.2 - at least the console says it :D The sound is working fine now !! BTW I note J3D 1.3.2 is smaller. No j3dSound.jar, no j3dsound.so... they were replaced by javasound ? Alessandro --- Joerg 'Herkules' Plewe <[EMAIL PROTECTED]> escreveu: > Args you have 'old' Ja

[JAVA3D] Live scene: Adding a BranchGroup ....but I never see it rendered on scene. Did I do something wrong ?

2004-06-27 Thread Thierry Milard (free)
Hello java3D andiance. I am try to add a new branch to an already live scene.   aNewNode  ==> my new Primitive (ie Cube). theNewTG   ==> my new TransformGroup where the new cube is positionned. aNewBG  ==> the new Branch Group . because the scene is already ren

Re: [JAVA3D] FlyingGuns on Java3D 1.3.2

2004-06-27 Thread Justin Couch
Alessandro Borges wrote: This time with Java3D 1.3.2 - at least the console says it :D The sound is working fine now !! BTW I note J3D 1.3.2 is smaller. No j3dSound.jar, no j3dsound.so... they were replaced by javasound ? The Java HeadSpace mixer is no longer included as part of the system. They co

Re: [JAVA3D] About MS3D Loader

2004-06-27 Thread Chaohui Zhu
Thanks much, I have solved this problem.         Chaohui - Original Message - From: geoffrey butterworth To: [EMAIL PROTECTED] Sent: Saturday, June 26, 2004 8:07 AM Subject: Re: [JAVA3D] About MS3D Loader hi..         if you get the   jav

[JAVA3D] Skinning System for Java3D

2004-06-27 Thread Mark McKay
I've posted an archive file with Java3D related things on my website. Although the archive itself is fairly large, the skin and bones specific stuff consists of two files. There's a write up on them here: http://www.kitfox.com/salamander/3d/skinAndBones.html The archive can be downloaded at http:/