the world and read out the pixels it renders
(the pixel the eye 'sees').
then i want to feed the pixel data into some kind of neuronal model of a
biological visual system (of insects).
some ideas?
thanx & greetings
m
Joachim Diepstraten schrieb:
> Hi
>
> Maybe someone can help me with this one. I've got a
> BranchGroup which contains another BranchGroup which contains
> a TransformGroup with a Shape3D. Looking like this
>
>BG
> / \
> BGBG
> | |
>. T
Quoc Huynh schrieb:
> Hi All,
>
> I just wanted to know what is the best approach at drawing an elevation grid?
>
> I have a 250x213 matrix contain heights... an (x,y) matrix. with the
> height as the z component. I have no further information.
>
> I'm looking at using t
the world and read out the pixels it
renders
(the pixel the eye 'sees').
then i want to feed the pixel data into some kind of neuronal model of a
biological visual system (of insects).
some ideas?
thanx & greetings
m
?
my problem:
assume a modelled 3D world.
I want to move the camera within the world and read out the pixels it
renders
(the pixel the eye 'sees').
then i want to feed the pixel data into some kind of neuronal model of a
biological visual system (of insects).
some ideas?
thanx &
D or pure Java drawing methods?
Any ideas?
Thanx in advance
Maik Lutterklas
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> " Piano / Oscilloscope / Synthesiser "
> -
> http://www.frontiernet.net/~imaging/play_a_piano.html
>
> Works in a browser with Java 1.1.
>
> Science Rules !
cool dude!
how's that made, is it Java3D?
is it yours?
btw: is the audio signal JSyn - do
onBounds(new BoundingSphere(new Point3d(0.0d,
0.0d, 0.0d), 1.0d)); // just to be safe...
yourBranchGroup.addChild(background);
now, any time you can do:
background.setColor(1.0f, 1.0f, 1.0f); // change color
greetings
Maik Lutterklas