Well, I was kinda hoping that no one would answer "Use Envinject" since the
method of generating the variables (outside of Jenkins) to a file and then
reading them from that feels ridicilous.
What I'm doing is building Unity 3D projects on different platforms and
different Unity 3D versions.
Hi,
You say you know how to do this in a Windows batch file. Are you in an
"execute shell" build step? If so this is just a shell question. Where
do you need to use these new variables you define? If you need to
reference them in a later build step, the Envinject plugin