Hi Jeff
Glad you are finding a solution. The lack of working of "!exit" straight away
is
disturbing.
"move" is considered an obsolete command and that may be the reason
there is no method to interrupt it, but I agree that some things are not easy
to
reproduce with other commands, as you are
One more followup question:
I have a move command: move 0 360 0 0 0 0 0 0 4, which does a full rotation
around the y-axis over 4 seconds. How do I covert that to a moveto command? If
I just move to the final coordinates, they are the same as the starting
position, so it does not animate.
> On
Thank you, Angel.
This is very helpful. I believe it solves my problem.
After some testing, I can simplify the code by setting this one time, when the
applet is created:
set waitForMoveTo true
then do the following before playing any scene:
Jmol.script(jmolview1, ‘moveTo stop;’);
Jmol.script(