Re: [Jmol-developers] scripts persisting after quit or exit

2017-04-17 Thread Angel Herráez
Hi Jeff Glad you are finding a solution. The lack of working of "!exit" straight away is disturbing. "move" is considered an obsolete command and that may be the reason there is no method to interrupt it, but I agree that some things are not easy to reproduce with other commands, as you are

Re: [Jmol-developers] scripts persisting after quit or exit

2017-04-17 Thread Jeff Sims
One more followup question: I have a move command: move 0 360 0 0 0 0 0 0 4, which does a full rotation around the y-axis over 4 seconds. How do I covert that to a moveto command? If I just move to the final coordinates, they are the same as the starting position, so it does not animate. > On

Re: [Jmol-developers] scripts persisting after quit or exit

2017-04-17 Thread Jeff Sims
Thank you, Angel. This is very helpful. I believe it solves my problem. After some testing, I can simplify the code by setting this one time, when the applet is created: set waitForMoveTo true then do the following before playing any scene: Jmol.script(jmolview1, ‘moveTo stop;’); Jmol.script(