https://bugs.kde.org/show_bug.cgi?id=429403
--- Comment #7 from Vova Mshanetskiy ---
There is a very simple workaround for this bug, at least for Dolphin. Just
configure your preferred Move to trash / Delete shortcuts inside Dolphin itself
(Menu > Settings > Keyboard shortcuts). They ov
https://bugs.kde.org/show_bug.cgi?id=474672
Bug ID: 474672
Summary: Compressing multiple files from different directories
may produce a corrupted archive
Classification: Applications
Product: dolphin
Version: 23.08.1
https://bugs.kde.org/show_bug.cgi?id=429403
--- Comment #2 from Vova Mshanetskiy ---
I do not think that QKeySequence::Delete means "Delete a file" in Qt. I think
it means only "Delete a character". The Ctrl+D combination comes from here:
https://githu
https://bugs.kde.org/show_bug.cgi?id=429403
Bug ID: 429403
Summary: Changing shortcut for "Move to Trash" breaks Delete
key in text fields/editors
Product: plasma-integration
Version: 5.20.3
Platform: Other
https://bugs.kde.org/show_bug.cgi?id=386846
--- Comment #19 from Vova Mshanetskiy <vovams...@gmail.com> ---
Both of my systems have updated to Qt 5.10.0 and i can no longer reproduce the
issue. Neither with bug.qml nor in Plasma Shell nor in System Settings. Fixed,
i think.
One thing i
https://bugs.kde.org/show_bug.cgi?id=386846
--- Comment #18 from Vova Mshanetskiy <vovams...@gmail.com> ---
I have reproduced the issue on my home PC which, i thought, was not affected. I
just started qmlscene and plasmashell with QSG_RENDER_LOOP=basic (my home PC
uses threaded ren
https://bugs.kde.org/show_bug.cgi?id=386846
--- Comment #16 from Vova Mshanetskiy <vovams...@gmail.com> ---
I think we are talking about different bugs now... What you seem to be trying
to fix is high CPU usage *during* the animation. What i (and probably most
people in the original bug
https://bugs.kde.org/show_bug.cgi?id=386846
--- Comment #13 from Vova Mshanetskiy <vovams...@gmail.com> ---
Created attachment 109012
--> https://bugs.kde.org/attachment.cgi?id=109012=edit
A backtrace from call to maybeUpdate when the bug is in effect
QSGGuiThreadRenderLoop::ma
https://bugs.kde.org/show_bug.cgi?id=386846
--- Comment #10 from Vova Mshanetskiy <vovams...@gmail.com> ---
Created attachment 109003
--> https://bugs.kde.org/attachment.cgi?id=109003=edit
A backtrace which is usually seen when pausing when the bug is triggered
This is the full ba
https://bugs.kde.org/show_bug.cgi?id=386846
--- Comment #8 from Vova Mshanetskiy <vovams...@gmail.com> ---
Calls made as a result of this timer are always in stack when i pause the
debugger once i have triggered the bug. Also this timer leads to a call to the
method David is asking about.
https://bugs.kde.org/show_bug.cgi?id=386846
--- Comment #5 from Vova Mshanetskiy <vovams...@gmail.com> ---
I compiled Qt 5.9.2 from source to try to debug this a just a few hours ago. So
far i see a timer with type Qt::PreciseTimer and a 5ms interval.
By the way, compilation produced
https://bugs.kde.org/show_bug.cgi?id=386846
--- Comment #1 from Vova Mshanetskiy <vovams...@gmail.com> ---
I think at this point it is clear that it is a Qt bug. Why have not you opened
a Qt bug instead of creating this one here?
--
You are receiving this mail because:
You are watching a
https://bugs.kde.org/show_bug.cgi?id=381000
--- Comment #155 from Vova Mshanetskiy <vovams...@gmail.com> ---
Created attachment 108746
--> https://bugs.kde.org/attachment.cgi?id=108746=edit
Output of 108642 with QT_LOGGING_RULES=qt.scenegraph.general.debug=true on
affected system
T
https://bugs.kde.org/show_bug.cgi?id=381000
--- Comment #153 from Vova Mshanetskiy <vovams...@gmail.com> ---
Created attachment 108739
--> https://bugs.kde.org/attachment.cgi?id=108739=edit
Output of 108642 with QSG_INFO=1 on affected system
I also tried running with QSG_VISUALIZ
https://bugs.kde.org/show_bug.cgi?id=381000
--- Comment #149 from Vova Mshanetskiy <vovams...@gmail.com> ---
(In reply to Paul from comment #148)
> Additionally it fixes "the first slideshow image appears immediately but
> then it immediately cross-fades into a new slideshow i
https://bugs.kde.org/show_bug.cgi?id=381000
--- Comment #147 from Vova Mshanetskiy <vovams...@gmail.com> ---
I have found another workaround for the high CPU usage issue. I have never had
any RAM usage problems, but i suggest those, who suffer from high RAM usage
issue, to try it too.
Yo
https://bugs.kde.org/show_bug.cgi?id=385970
Vova Mshanetskiy <vovams...@gmail.com> changed:
What|Removed |Added
CC||vovams...@gma
https://bugs.kde.org/show_bug.cgi?id=381000
--- Comment #142 from Vova Mshanetskiy <vovams...@gmail.com> ---
Created attachment 108642
--> https://bugs.kde.org/attachment.cgi?id=108642=edit
Bug demonstration using qmlscene
I have attached a .qml file, which can trigger the same
https://bugs.kde.org/show_bug.cgi?id=381000
--- Comment #141 from Vova Mshanetskiy <vovams...@gmail.com> ---
I have found two other ways to trigger the bug. If you want to test them, you
must have my workaround from comment 124 applied before you begin (it still
works for me on Plasma 5.11
https://bugs.kde.org/show_bug.cgi?id=381000
--- Comment #126 from Vova Mshanetskiy <vovams...@gmail.com> ---
(In reply to TOM Harrison from comment #125)
> seems not working on nvidia card. After modified and restart plasmashell.
> still using high CPU.
Well, you can try to
https://bugs.kde.org/show_bug.cgi?id=381000
--- Comment #124 from Vova Mshanetskiy <vovams...@gmail.com> ---
It looks like i was able to found a workaround for this issue. Here is what i
did.
First i enabled KWin effect which highlights areas of screen when they are
redrawn. As ex
https://bugs.kde.org/show_bug.cgi?id=381000
Vova Mshanetskiy <vovams...@gmail.com> changed:
What|Removed |Added
CC||vovams...@gma
https://bugs.kde.org/show_bug.cgi?id=376609
Vova Mshanetskiy <vovams...@gmail.com> changed:
What|Removed |Added
CC||vovams...@gma
23 matches
Mail list logo