https://bugs.kde.org/show_bug.cgi?id=295775
Nate Graham changed:
What|Removed |Added
Version Fixed In||5.25
--- Comment #5 from Nate Graham ---
It
https://bugs.kde.org/show_bug.cgi?id=295775
David Edmundson changed:
What|Removed |Added
Resolution|--- |FIXED
Status|CONFIRMED
https://bugs.kde.org/show_bug.cgi?id=295775
postix changed:
What|Removed |Added
CC||pos...@posteo.eu
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https://bugs.kde.org/show_bug.cgi?id=295775
Nate Graham changed:
What|Removed |Added
Blocks|303437 |
Referenced Bugs:
https://bugs.kde.org/show_bug.cgi?id=295775
--- Comment #4 from Vlad Zahorodnii ---
Git commit 6132329c2c48e22d48a37e7ec40028f6faefa1fd by Vlad Zahorodnii.
Committed on 19/08/2021 at 06:30.
Pushed by vladz into branch 'master'.
Add Overview effect
This effect is meant to be as a replacement
https://bugs.kde.org/show_bug.cgi?id=295775
Nate Graham changed:
What|Removed |Added
CC||n...@kde.org
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https://bugs.kde.org/show_bug.cgi?id=295775
Nate Graham changed:
What|Removed |Added
See Also||https://bugs.kde.org/show_b
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https://bugs.kde.org/show_bug.cgi?id=295775
Nate Graham changed:
What|Removed |Added
Blocks|178913 |
Referenced Bugs:
https://bugs.kde.org/show_bug.cgi?id=295775
--- Comment #3 from David Edmundson ---
>(a) We will have to share scene textures between OpenGL contexts
FWIW, I did introduce a shared context for getting the OpenGL textures into
kwin, so doing a real surface is easy.
The problem is PresentWindows
https://bugs.kde.org/show_bug.cgi?id=295775
--- Comment #2 from Vlad Zahorodnii ---
(In reply to David Edmundson from comment #1)
> - Add a QQuickItem subclass that has a window as a texture.
I personally would prefer this option because it means we won't have to make
unnecessary copies of
https://bugs.kde.org/show_bug.cgi?id=295775
David Edmundson changed:
What|Removed |Added
CC||k...@davidedmundson.co.uk
--- Comment #1
https://bugs.kde.org/show_bug.cgi?id=295775
Vlad Zagorodniy changed:
What|Removed |Added
Blocks|244216 |
Referenced Bugs:
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