https://bugs.kde.org/show_bug.cgi?id=361154
--- Comment #13 from Bob Wya ---
(In reply to Thomas Lübking from comment #11)
> (In reply to Bob Wya from comment #9)
>
> > glxgears -fullscreen
> > doesn't actually run fullscreen
>
> you can "kstart5 --fullscreen glxgears"
https://bugs.kde.org/show_bug.cgi?id=361154
--- Comment #12 from Steffen Klee ---
(In reply to Thomas Lübking from comment #8)
> (In reply to Steffen Klee from comment #6)
>
> > I've experienced this issue after upgrading to plasma 5.6 and I'm using
> > radeon driver.
>
>
https://bugs.kde.org/show_bug.cgi?id=361154
--- Comment #11 from Thomas Lübking ---
(In reply to Bob Wya from comment #9)
> glxgears -fullscreen
> doesn't actually run fullscreen
you can "kstart5 --fullscreen glxgears"
And depending on your findings (and since
https://bugs.kde.org/show_bug.cgi?id=361154
--- Comment #10 from Bob Wya ---
(In reply to Steffen Klee from comment #6)
>
> I've experienced this issue after upgrading to plasma 5.6 and I'm using
> radeon driver.
To be clear... Are you seeing the same shadowing glitching
https://bugs.kde.org/show_bug.cgi?id=361154
--- Comment #9 from Bob Wya ---
(In reply to Thomas Lübking from comment #8)
> @Bob, this bug derived from bug #361091 so the major question is whether
> > Launch a fullscreen 3D/GL based game
> or the autosuspension is crucial
https://bugs.kde.org/show_bug.cgi?id=361154
--- Comment #8 from Thomas Lübking ---
(In reply to Steffen Klee from comment #6)
> I've experienced this issue after upgrading to plasma 5.6 and I'm using
> radeon driver.
Does it likewise survive a restart (SHIFT+Alt+F12
https://bugs.kde.org/show_bug.cgi?id=361154
--- Comment #7 from Steffen Klee ---
Created attachment 98193
--> https://bugs.kde.org/attachment.cgi?id=98193=edit
qdbus org.kde.KWin /KWin supportInformation
System information: qdbus org.kde.KWin /KWin supportInformation
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https://bugs.kde.org/show_bug.cgi?id=361154
Steffen Klee changed:
What|Removed |Added
CC||stkl.m...@gmail.com
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https://bugs.kde.org/show_bug.cgi?id=361154
--- Comment #5 from Martin Gräßlin ---
> No I tried the less drastic tests first... :-)
hehe :-) That's now very weird as it should have the same effect as restarting
KWin.
> Would it help if dropped back to the new Nvidia stable
https://bugs.kde.org/show_bug.cgi?id=361154
--- Comment #4 from Bob Wya ---
I've just rev-bumped to Plasma 5.6.1 and the issue is unchanged.
(In reply to Martin Gräßlin from comment #3)
> Is the debug output from when the problem is visible? If not could you
> please
https://bugs.kde.org/show_bug.cgi?id=361154
--- Comment #3 from Martin Gräßlin ---
Is the debug output from when the problem is visible? If not could you please
attach one when the problem is visible? Maybe also one while running the game.
As you say that kwin_x11 --replace
https://bugs.kde.org/show_bug.cgi?id=361154
--- Comment #2 from Bob Wya ---
Just to confirm... running:
DISPLAY=:0 kwin_x11 --replace
restores full Desktop compositing functionality (as I postulated above)...
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https://bugs.kde.org/show_bug.cgi?id=361154
Bob Wya changed:
What|Removed |Added
Summary|Running native OpenGL games |Running native OpenGL games
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