https://bugs.kde.org/show_bug.cgi?id=471871
Dmitry Kazakov changed:
What|Removed |Added
Latest Commit|https://invent.kde.org/grap |https://invent.kde.org/grap
https://bugs.kde.org/show_bug.cgi?id=471871
Dmitry Kazakov changed:
What|Removed |Added
Latest Commit||https://invent.kde.org/grap
https://bugs.kde.org/show_bug.cgi?id=471871
--- Comment #14 from redmat...@gmail.com ---
You know better than I about the exact operations here, I don't even know what
pre-multiplying means in this context.
I do know that people using the likes of Affinity Designer and Inkscape (and
probably
https://bugs.kde.org/show_bug.cgi?id=471871
--- Comment #13 from Deif Lou ---
The thing is that if the border of the "sticker" was white, then setting the
neighbor fully transparent pixels to 0, could end up in a dark halo in those
areas (all of that if my hypothesis is correct, that is, that
https://bugs.kde.org/show_bug.cgi?id=471871
--- Comment #12 from Dmitry Kazakov ---
> One solution that would work better in my opinion is to kind of extend the
> color of the edge pixels to the fully transparent area
As far as I can tell the example image is some kind of a sticker or
https://bugs.kde.org/show_bug.cgi?id=471871
--- Comment #11 from Deif Lou ---
It srems to me that those other programs are not premultiplying the color
channels when doing bilinear filtering or something. In the case of unity I
guess you should convert the images to premiltiplied images and work
https://bugs.kde.org/show_bug.cgi?id=471871
--- Comment #10 from Dmitry Kazakov ---
Just for the fun sake: here is a bugreport that asks for exactly the opposite
behavior (keeping all the transparent pixels intact): bug 473948 :)
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--- Comment #9 from redmat...@gmail.com ---
(In reply to Deif Lou from comment #7)
> Hi redmattis. Can you tell us other programs that have the issue other than
> discord so that we can test the images?
Discord and Rimworld are the obvious ones. Since
https://bugs.kde.org/show_bug.cgi?id=471871
--- Comment #8 from Dmitry Kazakov ---
> From the sounds of it this will need to be done for every layer and will
> require collapsing f.ex. the stroke FX effect. I can't really see many
> artists wanting to go through this many steps when exporting
https://bugs.kde.org/show_bug.cgi?id=471871
Deif Lou changed:
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CC||gin...@gmail.com
--- Comment #7 from Deif Lou ---
https://bugs.kde.org/show_bug.cgi?id=471871
tomtomtomreportin...@gmail.com changed:
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CC||tomtomtomreportingin@gmail.
https://bugs.kde.org/show_bug.cgi?id=471871
--- Comment #5 from redmat...@gmail.com ---
(In reply to Dmitry Kazakov from comment #3)
> Hi, redmattis!
>
> Until I think up a better solution, here is a workaround:
>
> 1) Right Click (RC) on the layer -> Split Alpha -> Aplit Alpha into Mask
> 2)
https://bugs.kde.org/show_bug.cgi?id=471871
Bug Janitor Service changed:
What|Removed |Added
Status|CONFIRMED |ASSIGNED
--- Comment #4 from Bug Janitor
https://bugs.kde.org/show_bug.cgi?id=471871
Halla Rempt changed:
What|Removed |Added
Severity|major |normal
CC|
https://bugs.kde.org/show_bug.cgi?id=471871
--- Comment #3 from Dmitry Kazakov ---
Hi, redmattis!
Until I think up a better solution, here is a workaround:
1) Right Click (RC) on the layer -> Split Alpha -> Aplit Alpha into Mask
2) Select the mask and press Ctrl+J to duplicate it
3) RC on the
https://bugs.kde.org/show_bug.cgi?id=471871
Dmitry Kazakov changed:
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Assignee|krita-bugs-n...@kde.org |dimul...@gmail.com
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Dmitry Kazakov changed:
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https://bugs.kde.org/show_bug.cgi?id=471871
--- Comment #1 from redmat...@gmail.com ---
Created attachment 160046
--> https://bugs.kde.org/attachment.cgi?id=160046=edit
White outline
White outline, as it renders in discord.
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