On Monday 14 of October 2013 16:40:03 Martin Gräßlin wrote:
it shouldn't require es2. It's obvious that it needs egl, but it shouldn't
need es2. If it does that would be clearly an upstream bug. KWin 4.11 for
Wayland requires egl, but doesn't work with es2.
...
What if you add the -egl and not
On Friday 11 October 2013 07:32:47 nerdopolis wrote:
On Thursday, October 10, 2013 12:00:04 PM kde-frameworks-devel-
requ...@kde.org wrote:
Is this a bug I should file?
no need to file a bug about it. It's code I have written and I know that
it
currently requires glx. The problem here
On Thursday, October 10, 2013 12:00:04 PM kde-frameworks-devel-requ...@kde.org
wrote:
Is this a bug I should file?
no need to file a bug about it. It's code I have written and I know that it
currently requires glx. The problem here is that GLX is found on your system
but Qt is compiled as
On Wednesday 09 October 2013 22:18:26 nerdopolis wrote:
Hi.
I am trying to compile plasma-framework against a qt5 that is ready for
Wayland, which does not have Desktop GL enabled.
Wayland does not require OpenGL ES. This is a common misunderstanding due to
first Weston versions requiring
Hi.
I am trying to compile plasma-framework against a qt5 that is ready for
Wayland, which does not have Desktop GL enabled.
However I seem to get an error that seems to be related to opengl in QT.
Is this a bug I should file?
This is the relevant output:
[ 81%] Building CXX object
2013/10/9 nerdopolis bluescreen_aven...@verizon.net:
Hi.
I am trying to compile plasma-framework against a qt5 that is ready for
Wayland, which does not have Desktop GL enabled.
However I seem to get an error that seems to be related to opengl in QT.
Is this a bug I should file?
This