Re: OpenTimelineIO: post-production exchange format from Pixar

2018-05-20 Thread Camille

Hi Nicolas, *,

As I understand it, it is just a pivot format, and the idea would  be to 
write an "adpater" for Kdenlive's native format, as they have one for 
FinalCutPro,


https://github.com/PixarAnimationStudios/OpenTimelineIO/wiki/How-to-Write-an-OpenTimelineIO-Adapter

https://github.com/PixarAnimationStudios/OpenTimelineIO/blob/master/opentimelineio/adapters/fcp_xml.py

Cheers,
Camille


Le 19/05/2018 à 10:57, alcinos a écrit :

Hi all,

The project seems interesting, and could open easy integrations with 
other softwares. We should try to assess if this project is also used 
in the FOSS community, because the github only mentions commercial 
softwares.
One drawback is that everything seems to be in python, but we should 
be able to workaround that if we want to be able to read/write to this 
format.



However, this will not be the format that kdenlive uses at its core in 
the forseeable future. Kdenlive's format is tied to MLT, which 
provides numerous advantages in terms of writing, parsing and 
intercompability.
The "generation 3" of the project format mentionned in the document is 
simply due to the fact that we changed a bit the way we use MLT behind 
the scenes (to allow for new features eventually, like same-track 
transitions), hence the XML will look slightly different, but it will 
remain a MLT XML.


Cheers!

2018-05-18 21:05 GMT+02:00 farid abdelnour >:



2018-05-18 0:50 GMT-03:00 Sam Muirhead mailto:s...@cameralibre.cc>>:

Hi everyone, long time no see :)


Hi Sam, indeed! Hope you are well.


I read about Pixar's post-production exchange format,
OpenTimelineIO, and instantly thought of Kdenlive:

https://github.com/PixarAnimationStudios/OpenTimelineIO


I posted on the forum about it too:
https://forum.kde.org/viewtopic.php?f=265&t=152489


It's new to me, but maybe not for others - has anyone looked
into whether OTIO may be suitable exchange format for Kdenlive
projects to export/import? Have you discussed it before?


Had seen other Pixar stuff used in Blender but never this. Will
definitely look into it. :)


It might be something to think about for the post-refactor
future, it would be wonderful to be able to exchange cuts with
other editors, as well as different parts of the
post-production pipeline - audio, animation, vfx etc.


At the sprint we discussed ways to integrate Kdenlive with other
programs and it is in the roadmap.[1] Do you know how adopted this
is in the industry?

[1]
https://kdenlive.org/en/2018/05/kdenlive-paris-sprint-lgm-report/


Thanks for sharing
Cheers :D





Sam Muirhead
Open Source / Video
http://cameralibre.cc




-- 
.1010.r.i.1101|n.o.i.s.1110|i.m.1010.g.1110|مقاومة

fsf member #5439
usuario GNU/Linux #471966
|_|0|_|
|_|_|0|
|0|0|0|
http://www.gunga.com.br";>gunga
http://www.tempoecoarte.com.br
">tempoecoarte
http://www.atelier-labs.org
">atelier-labs
http://www.mocambos.net";>rede mocambos






Re: OpenTimelineIO: post-production exchange format from Pixar

2018-05-19 Thread alcinos
Hi all,

The project seems interesting, and could open easy integrations with other
softwares. We should try to assess if this project is also used in the FOSS
community, because the github only mentions commercial softwares.
One drawback is that everything seems to be in python, but we should be
able to workaround that if we want to be able to read/write to this format.


However, this will not be the format that kdenlive uses at its core in the
forseeable future. Kdenlive's format is tied to MLT, which provides
numerous advantages in terms of writing, parsing and intercompability.
The "generation 3" of the project format mentionned in the document is
simply due to the fact that we changed a bit the way we use MLT behind the
scenes (to allow for new features eventually, like same-track transitions),
hence the XML will look slightly different, but it will remain a MLT XML.

Cheers!

2018-05-18 21:05 GMT+02:00 farid abdelnour :

>
> 2018-05-18 0:50 GMT-03:00 Sam Muirhead :
>
>> Hi everyone, long time no see :)
>>
>
> Hi Sam, indeed! Hope you are well.
>
>>
>> I read about Pixar's post-production exchange format, OpenTimelineIO, and
>> instantly thought of Kdenlive:
>>
>> https://github.com/PixarAnimationStudios/OpenTimelineIO
>>
>> I posted on the forum about it too: https://forum.kde.org/viewtopi
>> c.php?f=265&t=152489
>>
>> It's new to me, but maybe not for others - has anyone looked into whether
>> OTIO may be suitable exchange format for Kdenlive projects to
>> export/import? Have you discussed it before?
>>
>
> Had seen other Pixar stuff used in Blender but never this. Will definitely
> look into it. :)
>
>>
>> It might be something to think about for the post-refactor future, it
>> would be wonderful to be able to exchange cuts with other editors, as well
>> as different parts of the post-production pipeline - audio, animation, vfx
>> etc.
>>
>
> At the sprint we discussed ways to integrate Kdenlive with other programs
> and it is in the roadmap.[1] Do you know how adopted this is in the
> industry?
>
> [1] https://kdenlive.org/en/2018/05/kdenlive-paris-sprint-lgm-report/
>
> Thanks for sharing
> Cheers :D
>
>
>>
>>
>> 
>> Sam Muirhead
>> Open Source / Video
>> http://cameralibre.cc
>>
>
>
>
> --
> .1010.r.i.1101|n.o.i.s.1110|i.m.1010.g.1110|مقاومة
> fsf member #5439
> usuario GNU/Linux #471966
> |_|0|_|
> |_|_|0|
> |0|0|0|
> http://www.gunga.com.br";>gunga
> http://www.tempoecoarte.com.br";>tempoecoarte
> http://www.atelier-labs.org";>atelier-labs
> http://www.mocambos.net";>rede mocambos
>


Re: OpenTimelineIO: post-production exchange format from Pixar

2018-05-18 Thread farid abdelnour
2018-05-18 0:50 GMT-03:00 Sam Muirhead :

> Hi everyone, long time no see :)
>

Hi Sam, indeed! Hope you are well.

>
> I read about Pixar's post-production exchange format, OpenTimelineIO, and
> instantly thought of Kdenlive:
>
> https://github.com/PixarAnimationStudios/OpenTimelineIO
>
> I posted on the forum about it too: https://forum.kde.org/viewtopi
> c.php?f=265&t=152489
>
> It's new to me, but maybe not for others - has anyone looked into whether
> OTIO may be suitable exchange format for Kdenlive projects to
> export/import? Have you discussed it before?
>

Had seen other Pixar stuff used in Blender but never this. Will definitely
look into it. :)

>
> It might be something to think about for the post-refactor future, it
> would be wonderful to be able to exchange cuts with other editors, as well
> as different parts of the post-production pipeline - audio, animation, vfx
> etc.
>

At the sprint we discussed ways to integrate Kdenlive with other programs
and it is in the roadmap.[1] Do you know how adopted this is in the
industry?

[1] https://kdenlive.org/en/2018/05/kdenlive-paris-sprint-lgm-report/

Thanks for sharing
Cheers :D


>
>
> 
> Sam Muirhead
> Open Source / Video
> http://cameralibre.cc
>



-- 
.1010.r.i.1101|n.o.i.s.1110|i.m.1010.g.1110|مقاومة
fsf member #5439
usuario GNU/Linux #471966
|_|0|_|
|_|_|0|
|0|0|0|
http://www.gunga.com.br";>gunga
http://www.tempoecoarte.com.br";>tempoecoarte
http://www.atelier-labs.org";>atelier-labs
http://www.mocambos.net";>rede mocambos


Re: OpenTimelineIO: post-production exchange format from Pixar

2018-05-18 Thread Camille Moulin
Hi Sam,*,

It seems most interesting indeed. Not only to exchange with other
editing solutions, but also to drive a strong consistency on Kdenlive
own's file format.
And as a new version is in the making ("generation 3", from what I
understand from https://kdenlive.org/en/project/kdenlive-projects/ ), it
seems to be a good timing.
Cheers,
Camille


Le 18/05/2018 à 05:50, Sam Muirhead a écrit :
> I read about Pixar's post-production exchange format, OpenTimelineIO,
> and instantly thought of Kdenlive:
>
> https://github.com/PixarAnimationStudios/OpenTimelineIO
>
> I posted on the forum about it too:
> https://forum.kde.org/viewtopic.php?f=265&t=152489
>
> It's new to me, but maybe not for others - has anyone looked into
> whether OTIO may be suitable exchange format for Kdenlive projects to
> export/import? Have you discussed it before?
>
> It might be something to think about for the post-refactor future, it
> would be wonderful to be able to exchange cuts with other editors, as
> well as different parts of the post-production pipeline - audio,
> animation, vfx etc.
>
>
>
> 
> Sam Muirhead
> Open Source / Video
> http://cameralibre.cc



OpenTimelineIO: post-production exchange format from Pixar

2018-05-17 Thread Sam Muirhead
Hi everyone, long time no see :)



I read about Pixar's post-production exchange format, OpenTimelineIO, and 
instantly thought of Kdenlive:

https://github.com/PixarAnimationStudios/OpenTimelineIO 


I posted on the forum about it too: 
https://forum.kde.org/viewtopic.php?f=265&t=152489 


It's new to me, but maybe not for others - has anyone looked into whether OTIO 
may be suitable exchange format for Kdenlive projects to export/import? Have 
you discussed it before?

It might be something to think about for the post-refactor future, it would be 
wonderful to be able to exchange cuts with other editors, as well as different 
parts of the post-production pipeline - audio, animation, vfx etc.




Sam Muirhead
Open Source / Video
http://cameralibre.cc