Re: [Kicad-developers] bzr 5173 build broken

2014-10-10 Thread inkblotter
On 10/11/2014 01:00 AM, Mark Roszko wrote: The build compiles fine for me, did you run cmake configure properly? Cmake generates shader_src.h which shader.cpp includes and has all the missing variables you see the errors complaining about. Yes, and for me too. The error I got was caused by som

Re: [Kicad-developers] bzr 5173 build broken

2014-10-10 Thread Mark Roszko
The build compiles fine for me, did you run cmake configure properly? Cmake generates shader_src.h which shader.cpp includes and has all the missing variables you see the errors complaining about. ___ Mailing list: https://launchpad.net/~kicad-developers

[Kicad-developers] bzr 5173 build broken

2014-10-10 Thread inkblotter
After bzr up and make clean && make -j10 .. [ 38%] Built target shader_headers [ 38%] Building CXX object common/CMakeFiles/gal.dir/gal/opengl/shader.cpp.o /home/jfm/build/kicad/kicad.bzr/common/gal/opengl/shader.cpp: In member function ‘bool KIGFX::SHADER::LoadBuiltinShader(unsigned in

[Kicad-developers] [PATCH] eeschema: add Select button for footprints in single component field edits

2014-10-10 Thread Mark Roszko
Hi, This patch makes the changes to add a selection button to the simple dialog that appears when you right-click on a component and choose Edit Component > Footprint. The button will open the footprint browser. This is just like the component property editor having the assign footprint button. +

Re: [Kicad-developers] KiCad Launcher & File Types

2014-10-10 Thread Garth Corral
> On Oct 10, 2014, at 3:13 PM, Bernhard Stegmaier > wrote: > > I noticed the caching problem about 1 year ago when I played around with the > retina setting in the Info.plist for KiCad. > I had built KiCad and launched it => non retina settings (OK, was not > correctly configured). > I chang

Re: [Kicad-developers] KiCad Launcher & File Types

2014-10-10 Thread Bernhard Stegmaier
I noticed the caching problem about 1 year ago when I played around with the retina setting in the Info.plist for KiCad. I had built KiCad and launched it => non retina settings (OK, was not correctly configured). I changed the setting in Info.plist directly in the bundle and it nearly drove me

Re: [Kicad-developers] KiCad Launcher & File Types

2014-10-10 Thread Andy Peters
On Oct 10, 2014, at 2:34 PM, Bernhard Stegmaier wrote: > Well, it might seem so but that’s IMHO not the whole story. > > From an OSX perspective there currently is not “some apps”, it is just *one* > application, the kicad launcher. > Having the other (command-line) applications in the bundle i

Re: [Kicad-developers] Build for software rendering only?

2014-10-10 Thread Andy Peters
On Oct 10, 2014, at 12:27 PM, Ian Woloschin wrote: > Andy, > > I think that's the opposite of what I want! :) > > OS X is "smart" in that it tries to run the integrated graphics unless a > specific application (or hardware feature, like an external monitor) requests > discrete graphics. For

Re: [Kicad-developers] KiCad Launcher & File Types

2014-10-10 Thread Bernhard Stegmaier
Well, it might seem so but that’s IMHO not the whole story. >From an OSX perspective there currently is not “some apps”, it is just *one* >application, the kicad launcher. Having the other (command-line) applications in the bundle is just a workaround and OSX doesn’t know anything about them fro

Re: [Kicad-developers] KiCad Launcher & File Types

2014-10-10 Thread Jean-Paul Louis
The current behavior is not acceptable in OS X. The icons are mostly wrong. I think it is because of the new bundling method. Before, each app had the right icon attached to it. Now it is really confusing, and very impractical as some apps have the wrong icon, and some other apps have a sheet ico

Re: [Kicad-developers] Build for software rendering only?

2014-10-10 Thread Ian Woloschin
Andy, I think that's the opposite of what I want! :) OS X is "smart" in that it tries to run the integrated graphics unless a specific application (or hardware feature, like an external monitor) requests discrete graphics. For example, launching KiCad doesn't require discrete graphics, but when

Re: [Kicad-developers] Build for software rendering only?

2014-10-10 Thread Andy Peters
On Oct 10, 2014, at 12:07 PM, Andy Peters wrote: > On Oct 9, 2014, at 12:03 PM, Ian Woloschin wrote: > >> Easiest way to tell is using gfxCardStatus, https://gfx.io/, which will tell >> you what's running. You can also, sort of, lock it to integrated or >> discrete. I did a quick test and K

Re: [Kicad-developers] Build for software rendering only?

2014-10-10 Thread Andy Peters
On Oct 9, 2014, at 12:03 PM, Ian Woloschin wrote: > Easiest way to tell is using gfxCardStatus, https://gfx.io/, which will tell > you what's running. You can also, sort of, lock it to integrated or > discrete. I did a quick test and KiCad ran fine when locked to the > integrated card, so I

Re: [Kicad-developers] KiCad Launcher & File Types

2014-10-10 Thread Bernhard Stegmaier
That’s fine, I just wanted to know current/intended behavior. It doesn’t seem to be possible to associate an extension in a way that only the intended icon is shown. It will stay as it is with regard to the main bundle then, i.e. only .pro files are associated with it. The other file types will

Re: [Kicad-developers] KiCad Launcher & File Types

2014-10-10 Thread Wayne Stambaugh
KiCad (the application launcher) is not design to open board or schematic files. It merely opens the project file and launches the appropriate application selected by the user. I don't think we would want to launch pcbnew from kicad in the manner you described because occasionally it is useful to

[Kicad-developers] KiCad Launcher & File Types

2014-10-10 Thread Bernhard Stegmaier
Hi all, I had a look at the icon issue on OSX that Andy mentioned below. Behavior is to be expected as described, because for the single KiCad application bundle only the .pro extension/icon is registered. So, I added pcbnew extensions/icons to test. If I now drag/drop a .kicad_pcb file to the

Re: [Kicad-developers] CMake fails to find wxWidget in a fresh Ubuntu 14.04 install when trying to build KiCad

2014-10-10 Thread Adam Wolf
Hi Benoit, Just expanding upon Wayne's answer, the way you would remove wxWidgets 2.8.12 development package on Ubuntu would be sudo apt-get remove wxwidgets2.8-dev or sudo aptitude remove wxwidgets2.8-dev I do not recommend modifying the CMake files to remove features. There are command line

Re: [Kicad-developers] CMake fails to find wxWidget in a fresh Ubuntu 14.04 install when trying to build KiCad

2014-10-10 Thread Wayne Stambaugh
Add -DwxWidgits_CONFIG_EXECUTABLE=/path/to/the/correct/wx-config when running cmake. Otherwise, the cmake module that finds wxWidgets will find the first one it discovers which in you case is 2.8.12. The other option it to remove the the wxWidgets 2.8.12 development package. On 10/10/2014 11:34

Re: [Kicad-developers] CMake fails to find wxWidget in a fresh Ubuntu 14.04 install when trying to build KiCad

2014-10-10 Thread LordBlick
In response to a message written on 10.10.2014 15:41, from Benoît Roehr: > Hello guys, > > My problem with wxWidget 3.0 and CMake continues, I've tried to make this work > for at least 10 hours now, and can't find any solution anywhere. I'm too noob > with linux for the moment. Comment out all „f

Re: [Kicad-developers] List reply-to field. was: CMake fails to find wxWidget in a fresh Ubuntu 14.04 install when trying to build KiCad

2014-10-10 Thread Daniel Dawid Majewski
In response to a message written on 10.10.2014 17:34, from Benoît Roehr: > Aw sorry everyone. I just noticed my previous mail was only sent to Brian. > [...] I think this list mechanism need to add field in header: Reply-To: kicad-developers@lists.launchpad.net kicad-users has it. That should ends

Re: [Kicad-developers] CMake fails to find wxWidget in a fresh Ubuntu 14.04 install when trying to build KiCad

2014-10-10 Thread Benoît Roehr
Aw sorry everyone. I just noticed my previous mail was only sent to Brian. It was a reply made in the build-under-windows subject. I join it in this subject here: On 09/10/2014 11:28, Brian Sidebotham wrote: Lastly, if you do want to develop KiCad I would strongly urge moving to Linux for devel

Re: [Kicad-developers] Panelizing in python almost ready.

2014-10-10 Thread LordBlick
In response to a message written on 10.10.2014 15:49, from Nick Østergaard: > Hello > > I just tried it on the sonde xilinx demo board with kicad and it > worked there. Although I pulled the latest updated from your repo, I > do not see the error in the terminal, but the text window inside your >

Re: [Kicad-developers] [PATCH] fix additional usage of "modules" name in pcbnew netlist dialog

2014-10-10 Thread A. V. Dolganoff
Yes, I had to change the layer names in text editor for my old boards made in old version of Kicad (French) to make them readable by the new 2014 builds. The front and back copper layers where saved as "dessus.cu" and "dessous.cu" and new kicad wasn't able to understand those. On Fri, Oct 10, 2014

Re: [Kicad-developers] [PATCH] fix additional usage of "modules" name in pcbnew netlist dialog

2014-10-10 Thread LordBlick
In response to a message written on 10.10.2014 13:38, from Wayne Stambaugh: > These changes are only to make the UI strings consistent. Changing module to > footprint in the board file would break the file format which is something I > would be very reluctant to do. BTW. Layer names nomenclature

Re: [Kicad-developers] Panelizing in python almost ready.

2014-10-10 Thread Nick Østergaard
Hello I just tried it on the sonde xilinx demo board with kicad and it worked there. Although I pulled the latest updated from your repo, I do not see the error in the terminal, but the text window inside your qui. I will send you the board to test with privately. Nick 2014-10-10 13:03 GMT+02:00

[Kicad-developers] CMake fails to find wxWidget in a fresh Ubuntu 14.04 install when trying to build KiCad

2014-10-10 Thread Benoît Roehr
Hello guys, My problem with wxWidget 3.0 and CMake continues, I've tried to make this work for at least 10 hours now, and can't find any solution anywhere. I'm too noob with linux for the moment. List of what I tried: Installing latest wxWidget package (3.0.2) Removing wx2.8 Remov

Re: [Kicad-developers] [PATCH] fix additional usage of "modules" name in pcbnew netlist dialog

2014-10-10 Thread Wayne Stambaugh
These changes are only to make the UI strings consistent. Changing module to footprint in the board file would break the file format which is something I would be very reluctant to do. On 10/10/2014 4:37 AM, Kaspar Emanuel wrote: > I guess all this renaming won't affect the s-expr file format rig

Re: [Kicad-developers] Panelizing in python almost ready.

2014-10-10 Thread LordBlick
In response to a message written on 10.10.2014 03:34, from Adam Wolf: > It is my guess that the issue isn't with the particular build, but instead > something you didn't expect in the input file. Input file is still parsed by kicad and python methods delivered by pcbnew.py gives objects to my scri

Re: [Kicad-developers] [PATCH] fix additional usage of "modules" name in pcbnew netlist dialog

2014-10-10 Thread Kaspar Emanuel
I guess all this renaming won't affect the s-expr file format right? The footprint files usually start with "(module". ___ Mailing list: https://launchpad.net/~kicad-developers Post to : kicad-developers@lists.launchpad.net Unsubscribe : https://launc