17 01:30
>> To: kicad-developers@lists.launchpad.net
<mailto:kicad-developers@lists.launchpad.net>
>> Subject: Re: [Kicad-developers] [PATCH] Changed the 3d model
previewer
>> to use spinboxes
>>
>> Manual entry n
on the
>> >> side, to work as a spinbox? :S
>> >>
>> >> My 2 cents,
>> >> Mario Luzeiro
>> >> ____
>> >> From: Kicad-developers
>>
>> Sent: 31 January 2017 01:30
>> To: kicad-developers@lists.launchpad.net
<mailto:kicad-developers@lists.launchpad.net>
>> Subject: Re: [Kicad-developers] [PATCH] Changed the 3d model
previewer
>> to use spinboxes
ries as before, and somehow, catching the scroll
>> >> mouse events on that line entry.. and may add arrow buttons on the
>> >> side, to work as a spinbox? :S
>> >>
>> >> My 2 cents,
>> >> Mario Luzeiro
>> >>
. and may add arrow buttons on the
> >> side, to work as a spinbox? :S
> >>
> >> My 2 cents,
> >> Mario Luzeiro
> >>
> >> From: Kicad-developers
> >> [kicad-developers-bounces+mrluzeiro=
I added the "base-devel" package to the list of packages required to
build kicad on windows using msys2. Thank you for letting me know.
On 1/30/2017 9:33 AM, Kristoffer Ödmark wrote:
> Thank you for the help everyone!
>
> The missing component was the "base-devel" package, worth noting is that
>
>> My 2 cents,
>> Mario Luzeiro
>>
>> From: Kicad-developers
>> [kicad-developers-bounces+mrluzeiro=ua...@lists.launchpad.net] on
>> behalf of Wayne Stambaugh [stambau...@gmail.com]
>> Sent: 31 January 2017 01:30
Welcome to the joys of cross platform development. :)
On 1/31/2017 1:18 AM, Kristoffer Ödmark wrote:
> I will look into it, the difference in behavior between the oses is very
> strange.
>
> -Kristoffer
>
> On Jan 31, 2017 2:30 AM, "Wayne Stambaugh"
-developers
[kicad-developers-bounces+mrluzeiro=ua...@lists.launchpad.net] on behalf of
Wayne Stambaugh [stambau...@gmail.com]
Sent: 31 January 2017 01:30
To: kicad-developers@lists.launchpad.net
Subject: Re: [Kicad-developers] [PATCH] Changed the 3d model previewer to use
spinboxes
Manual entry
the 3d model previewer to use
spinboxes
Manual entry now works on windows but you changed the behavior.
Currently, as you enter a number in the edit control, the changes update
instantly. With your patch, you have to tab to the next control before
the change is made. IMO, this is a step backwards
From: Kicad-developers
[kicad-developers-bounces+mrluzeiro=ua...@lists.launchpad.net] on behalf of
Wayne Stambaugh [stambau...@gmail.com]
Sent: 31 January 2017 01:30
To: kicad-developers@lists.launchpad.net
Subject: Re: [Kicad-developers] [PATCH] Changed the 3d
I will look into it, the difference in behavior between the oses is very
strange.
-Kristoffer
On Jan 31, 2017 2:30 AM, "Wayne Stambaugh" wrote:
> Manual entry now works on windows but you changed the behavior.
> Currently, as you enter a number in the edit control, the
Manual entry now works on windows but you changed the behavior.
Currently, as you enter a number in the edit control, the changes update
instantly. With your patch, you have to tab to the next control before
the change is made. IMO, this is a step backwards from the current
behavior at least on
Hello!
The patch now works under windows, mac and linux.
-Kristoffer
On 2017-01-27 16:40, Wayne Stambaugh wrote:
This doesn't work on windows at all. Changing any of the values either
with the spin buttons or direct entry into the edit control does not
update 3D view of the model. This
Thank you for the help everyone!
The missing component was the "base-devel" package, worth noting is that
I set up this machine with the sole purpose of building and testing
kicad under windows, It might be worth to add that the base-devel
package is needed as well in the documentation. To
Hi, Kristoffer!
You need to install the make utility. Just launch mingw and run command:
pacman -S make
>
2017-01-30 10:51 GMT+02:00 Kristoffer Ödmark :
> I am using this PKGbuild:
>
> https://github.com/Alexpux/MINGW-packages/blob/master/mingw-
>
I am using this PKGbuild:
https://github.com/Alexpux/MINGW-packages/blob/master/mingw-w64-kicad-git/PKGBUILD
I was trying to get the compilation to work under MSYS2 the easy way
according to the guide. To see that everything was set up correctly,
which apparently it isnt.
- Kristoffer
On
Please show me your cmake options. Remember to make sure you have the
relevant mingw toolchain installed.
2017-01-30 9:23 GMT+01:00 Kristoffer Ödmark :
> I can't get Kicad to compile under windows, the guide in the online docs
> doesnt work for me under windows 7
This doesn't work on windows at all. Changing any of the values either
with the spin buttons or direct entry into the edit control does not
update 3D view of the model. This issue will need to be resolved before
the patch can be committed.
On 1/27/2017 8:16 AM, Kristoffer Ödmark wrote:
> Glad
Glad to hear it!
Also, I found that incrementing in steps of 10 for the rotations misses
45 deegrees, so changed that to 5 and made it wrap around at 180 as well.
Attaching that one!
-Kristoffer
On 2017-01-27 13:47, Wayne Stambaugh wrote:
It's on my list for today. It would be nice if an
It's on my list for today. It would be nice if an osx dev could test it
before it's committed just in case there is some unexpected behavior on osx.
On 1/27/2017 7:43 AM, Chris Pavlina wrote:
> Just tried this. It's REALLY nice to be able to nudge the model around
> by turning the scroll wheel
Just tried this. It's REALLY nice to be able to nudge the model around
by turning the scroll wheel over the fields. <3
Anyone test this on something other than Linux yet? I'd like to see this
merged.
On Thu, Jan 26, 2017 at 05:24:17PM +0100, Kristoffer Ödmark wrote:
> Yes, you can still manually
Yes, you can still manually change the values, I tried that.
The only change I did to the code was to change the stepping of the
offset to 0.1mm instead of 1 in this patch. the best thing is that you
can now use the scrollwheel as well. Wich makes rotating stuff a breeze.
- Kristoffer
On
If no one is opposed to adding spin controls to the 3D model selection
dialog, I'll commit this patch when I get a chance. I've never been
convinced that using a spin control to change a floating point number is
terribly useful but I'm guessing some users will prefer this over manual
entry of
Hello!
One thing that has always bothered me is that when aligning 3D models to
fit the footprint, one have to type the value and test, delete
characters and test again. Very minor issue, but it still bothers me.
With a spinbox the values can be changed using the mouse only.
attaching the
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