Re: [Kicad-developers] progress on 3D plugins

2015-12-30 Thread easyw
Hi Cirilo, this option could be stored in local profile, as it is done e.g. for board 3d color. In this way there will be no need to change file format at all. I think this could be a very useful feature, with a little modification to do. Moreover a little improvement could be done adding

Re: [Kicad-developers] progress on 3D plugins

2015-12-29 Thread Cirilo Bernardo
Hi Maurice, I have no plans for such a checkbox at the moment; the problem is that for such an option to be persistent we would require a change in the file format and I have no plans to make any changes to the file format. - Cirilo On Thu, Dec 24, 2015 at 8:17 AM, easyw

Re: [Kicad-developers] progress on 3D plugins

2015-12-23 Thread easyw
Hi Cirilo, do you think it would be useful to add a check box to toggle visibility of a 3D model? That would allow user to toggle visibility of e.g. enclosure or mechanical parts that would be useful to be displayed only in some moment of the design... that option could be placed e.g. in

Re: [Kicad-developers] progress on 3D plugins

2015-12-18 Thread Nick Østergaard
That looks pretty good. Will this also mean that it can render in the normal 3D viewer when the model is placed on board, or has that not been implemented yet? 2015-12-18 3:19 GMT+01:00 Cirilo Bernardo : > I was bored so I tweaked the IDF plugin so that it can also

Re: [Kicad-developers] progress on 3D plugins

2015-12-18 Thread Cirilo Bernardo
Rendering onto the board in 3D viewer depends on the new implementation of 3D viewer which Mario is working on, so at the moment you can only see these models in the preview. However, for IDF users it is now possible to see the IDF component outline before it's added to the board for IDF export.

[Kicad-developers] progress on 3D plugins

2015-12-17 Thread Cirilo Bernardo
I was bored so I tweaked the IDF plugin so that it can also render IDF assemblies: https://drive.google.com/file/d/0By_XTJN-s8aXdmZBTzVTUHA3R28/view?usp=sharing The VRML plugins are next but that will take some time; both Mario and I agree that the VRML parsers are best rewritten and that the