Re: [Kicad-developers] About today bzr update

2012-05-17 Thread Lorenzo Marcantonio
On Thu, May 17, 2012 at 07:54:25AM +0200, jean-pierre charras wrote: the next 1 or 2 weeks. 4.6.2 seems to be commonly used now, and my Ubuntu Lucid system is For me this is the first problem I had with 4.6.2... but maybe boost is exploring some dark edge of the c++ specs (or of the compiler

Re: [Kicad-developers] Kicad-gal and OpenGL supported version under Mingw ( was Plotting/fabricating in nanometers)

2012-05-17 Thread jean-pierre charras
Le 29/04/2012 17:47, Torsten Hüter a écrit : Hi Jean, OpenGl creates problems under Windows and MinGw, because the available version is old (1.3) and GAL cannot be easily compiled. I'm compiling it currently on Windows, it works so far well - I had only problems with GLEW and cairo, it

[Kicad-developers] I read the new eeschema file format

2012-05-17 Thread Lorenzo Marcantonio
My comments: - Nitpicking: please decide, or UTF-8 or ASCII :D on a technicality ASCII is a *character set* (codepoints 0 to 127, single byte direct encoding), UTF-8 is an *encoding* (for the full Unicode repertoire, usually). So the correct phrasing should be 'Files must be composed by

Re: [Kicad-developers] Kicad-gal and OpenGL supported version under Mingw ( was Plotting/fabricating in nanometers)

2012-05-17 Thread Lorenzo Marcantonio
On Thu, May 17, 2012 at 11:32:55AM +0200, jean-pierre charras wrote: Are you using the Opengl libs and headers coming from Mingw, or have you installed a recent version of MESA GL under Windows? (Recent Mesa version seems do not have an easy install under Mingw/Windows) Can't you simply use

Re: [Kicad-developers] I read the new eeschema file format

2012-05-17 Thread Dick Hollenbeck
On 05/17/2012 04:33 AM, Lorenzo Marcantonio wrote: My comments: - Nitpicking: please decide, or UTF-8 or ASCII :D on a technicality ASCII is a *character set* (codepoints 0 to 127, single byte direct encoding), UTF-8 is an *encoding* (for the full Unicode repertoire, usually). All our

Re: [Kicad-developers] I read the new eeschema file format

2012-05-17 Thread Lorenzo Marcantonio
On Thu, May 17, 2012 at 07:35:56AM -0500, Dick Hollenbeck wrote: On 05/17/2012 04:33 AM, Lorenzo Marcantonio wrote: My comments: - Nitpicking: please decide, or UTF-8 or ASCII :D on a technicality ASCII is a *character set* (codepoints 0 to 127, single byte direct encoding), UTF-8 is

Re: [Kicad-developers] I read the new eeschema file format

2012-05-17 Thread Wayne Stambaugh
On 5/17/2012 5:33 AM, Lorenzo Marcantonio wrote: My comments: - Nitpicking: please decide, or UTF-8 or ASCII :D on a technicality ASCII is a *character set* (codepoints 0 to 127, single byte direct encoding), UTF-8 is an *encoding* (for the full Unicode repertoire, usually). So the

Re: [Kicad-developers] Kicad-gal and OpenGL supported version under Mingw ( was Plotting/fabricating in nanometers)

2012-05-17 Thread Torsten Hüter
Hi Jean, no, usually MESA is not required. What you only need is the opengl32.dll and the glu32.dll (e.g. C:\Windows\System32). The graphics card driver should provide the latest versions for these files. The old version of the MinGW OpenGL headers is normal, that's the same on my system - the

Re: [Kicad-developers] I read the new eeschema file format

2012-05-17 Thread Dick Hollenbeck
On 05/17/2012 07:48 AM, Lorenzo Marcantonio wrote: On Thu, May 17, 2012 at 07:35:56AM -0500, Dick Hollenbeck wrote: On 05/17/2012 04:33 AM, Lorenzo Marcantonio wrote: My comments: - Nitpicking: please decide, or UTF-8 or ASCII :D on a technicality ASCII is a *character set* (codepoints 0 to

Re: [Kicad-developers] Eagle 6 to KiCad BOARD

2012-05-17 Thread Dick Hollenbeck
Dan, I am seeing wires in the Eagle footprints. Are they like pad fanouts? Your conversion seems to ignore them, and I'm wondering if that is a hole or gap in our ability to bring in board designs? What is the effect of ignoring those? Will some footprints simply turn up unconnected in a

Re: [Kicad-developers] I read the new eeschema file format

2012-05-17 Thread Dick Hollenbeck
On 05/17/2012 01:17 PM, Lorenzo Marcantonio wrote: On Thu, May 17, 2012 at 12:23:20PM -0500, Dick Hollenbeck wrote: This points out the difficulty of having a conversation spread out over 2-3 years, with folks coming in and going out.

[Kicad-developers] script-aligning-blocks :)

2012-05-17 Thread Miguel Angel Ajo Pelayo
Probably it could be even more automated, but it looks good as a first experiment: http://www.kicad-pcb.org/display/~ajo/2012/05/17/Keeping+your+blocks+aligned+with+scripting That saved me a lot of time -- Miguel Angel Ajo Pelayo http://www.nbee.es +34 636 52 25 69 skype: ajoajoajo

Re: [Kicad-developers] script-aligning-blocks :)

2012-05-17 Thread Miguel Angel Ajo Pelayo
It would be even better if I could copy my track layout when it done, I'm going to sleep before I feel tempted to try it, it doesn't seem to be a trivial problem to solve. :) 2012/5/18 Miguel Angel Ajo Pelayo miguelan...@nbee.es Probably it could be even more automated, but it looks good as a