On Thu, May 17, 2012 at 07:54:25AM +0200, jean-pierre charras wrote:
the next 1 or 2 weeks. 4.6.2 seems to be commonly used now, and my Ubuntu
Lucid system is
For me this is the first problem I had with 4.6.2... but maybe boost is
exploring some dark edge of the c++ specs (or of the compiler
Le 29/04/2012 17:47, Torsten Hüter a écrit :
Hi Jean,
OpenGl creates problems under Windows and MinGw,
because the available version is old (1.3) and GAL cannot be easily
compiled.
I'm compiling it currently on Windows, it works so far well - I had only
problems with GLEW and cairo, it
My comments:
- Nitpicking: please decide, or UTF-8 or ASCII :D on a technicality
ASCII is a *character set* (codepoints 0 to 127, single byte direct
encoding), UTF-8 is an *encoding* (for the full Unicode repertoire,
usually). So the correct phrasing should be 'Files must be composed
by
On Thu, May 17, 2012 at 11:32:55AM +0200, jean-pierre charras wrote:
Are you using the Opengl libs and headers coming from Mingw,
or have you installed a recent version of MESA GL under Windows?
(Recent Mesa version seems do not have an easy install under Mingw/Windows)
Can't you simply use
On 05/17/2012 04:33 AM, Lorenzo Marcantonio wrote:
My comments:
- Nitpicking: please decide, or UTF-8 or ASCII :D on a technicality
ASCII is a *character set* (codepoints 0 to 127, single byte direct
encoding), UTF-8 is an *encoding* (for the full Unicode repertoire,
usually).
All our
On Thu, May 17, 2012 at 07:35:56AM -0500, Dick Hollenbeck wrote:
On 05/17/2012 04:33 AM, Lorenzo Marcantonio wrote:
My comments:
- Nitpicking: please decide, or UTF-8 or ASCII :D on a technicality
ASCII is a *character set* (codepoints 0 to 127, single byte direct
encoding), UTF-8 is
On 5/17/2012 5:33 AM, Lorenzo Marcantonio wrote:
My comments:
- Nitpicking: please decide, or UTF-8 or ASCII :D on a technicality
ASCII is a *character set* (codepoints 0 to 127, single byte direct
encoding), UTF-8 is an *encoding* (for the full Unicode repertoire,
usually). So the
Hi Jean,
no, usually MESA is not required. What you only need is the opengl32.dll and
the glu32.dll (e.g. C:\Windows\System32). The graphics card driver should
provide the latest versions for these files. The old version of the MinGW
OpenGL headers is normal, that's the same on my system - the
On 05/17/2012 07:48 AM, Lorenzo Marcantonio wrote:
On Thu, May 17, 2012 at 07:35:56AM -0500, Dick Hollenbeck wrote:
On 05/17/2012 04:33 AM, Lorenzo Marcantonio wrote:
My comments:
- Nitpicking: please decide, or UTF-8 or ASCII :D on a technicality
ASCII is a *character set* (codepoints 0 to
Dan,
I am seeing wires in the Eagle footprints. Are they like pad fanouts? Your
conversion
seems to ignore them, and I'm wondering if that is a hole or gap in our ability
to bring
in board designs?
What is the effect of ignoring those? Will some footprints simply turn up
unconnected in
a
On 05/17/2012 01:17 PM, Lorenzo Marcantonio wrote:
On Thu, May 17, 2012 at 12:23:20PM -0500, Dick Hollenbeck wrote:
This points out the difficulty of having a conversation spread out over 2-3
years, with
folks coming in and going out.
Probably it could be even more automated, but it looks good as a first
experiment:
http://www.kicad-pcb.org/display/~ajo/2012/05/17/Keeping+your+blocks+aligned+with+scripting
That saved me a lot of time
--
Miguel Angel Ajo Pelayo
http://www.nbee.es
+34 636 52 25 69
skype: ajoajoajo
It would be even better if I could copy my track layout when it done, I'm
going to sleep before I feel tempted to try it,
it doesn't seem to be a trivial problem to solve. :)
2012/5/18 Miguel Angel Ajo Pelayo miguelan...@nbee.es
Probably it could be even more automated, but it looks good as a
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