Hi Chris,
Would you give more details about the problem? Boost version, backtrace?
Regards,
Orson
On 02/23/2017 02:23 AM, Chris Pavlina wrote:
> Hi,
>
> pcbnew is segfaulting on launch on my MacOS Sierra build, due to a null
> dereference in the coroutine code:
>
> coroutine.h
> 408static
Hi Marco,
Good catch, I have just committed your patch. Thank you for your
contribution.
Regards,
Orson
On 02/22/2017 02:30 PM, Marco Sterbik wrote:
> Hi,
>
> this patch just fixes a small thing that may irritate beginners to the
> program (at least in a recent training some people were a bit c
Thank you John, your patch has just been committed.
Cheers,
Orson
On 02/23/2017 03:15 PM, John Beard wrote:
> Hi,
>
> The COMMON_TOOLS GAL tool wasn't registered in modedit, so the grid
> setting didn't work.
>
> Here's a patch. This fixes lp:1667264, possibly the tersest bug report
> ever, wit
e know if this looks better.
>
> Best,
> Jon
>
> On Thu, Feb 23, 2017 at 4:17 AM, Maciej Sumiński
> wrote:
>
>> Hi Jon,
>>
>> I really like the generic approach in the zoom methods. This part I
>> would merge instantly, but there is an issue with cac
The previous mail had incorrect patch, please check this one.
On 02/24/2017 10:16 AM, Maciej Sumiński wrote:
> Hi Jon,
>
> The current version looks much better to me. From what I see there is no
> actual bounding box caching, as GetBoundingBox() always calls
> ComputeBoundingB
things like BOARD.
>>
>> If there is no good way to implement caching, I guess another way would
>> be to implement caching at the sites that use the BOARD bounding box
>> heavily (autorouter etc)
>>
>> -Jon
>>
>> On Fri, Feb 24, 2017 at 9:22 AM, Wayne Stamb
Hi John,
I am really happy to see that your patching spree has not stopped. I
have just committed your patch. Thank you for adding missing GAL features.
Cheers,
Orson
On 02/24/2017 06:18 AM, John Beard wrote:
> Hi,
>
> This adds a new action to the common ACTIONS tools: cancelInteractive.
>
>
Hi John,
Thank you for the patch, I have just merged it.
Cheers,
Orson
On 02/26/2017 09:11 AM, John Beard wrote:
> Hi,
>
> Here's a patch to draw the zone hatching in GAL.
>
> The hatching is already contained within the ZONE_CONTAINER objects,
> so this patch just regenerates the hatching at
Hi,
This one has been merged too, thank you once again.
Cheers,
Orson
On 02/26/2017 06:40 PM, John Beard wrote:
> Hi,
>
> Sorry, that patch had a dependency on a previous commit in my patch stack.
>
> Here's an updated one. PCB_EDITOR_CONTROL now inherits PCB_TOOL, not
> TOOL_INTERACTIVE, so i
Hi Thomas,
I see your point, but before we merge your patch, we need to address the
other problem first. I would like to see a bug report, but I guess this
behavior is hard to trigger without applying your patch first.
BTW. are the rendering glitches visible in the linked video occurring in
KiCad
Great! KiCad demands high quality work force, congratulations Tom!
Cheers,
Orson
On 02/27/2017 10:52 PM, Wayne Stambaugh wrote:
> I have just given product and stable branch commit privileges to Tomasz
> Wlostowski. Please join me in congratulating him for his promotion to
> the lead development
Hi Wayne,
Would you have a look at the attached patches? I do not want to
introduce changes to the schematic plugins code without your approval.
The first one removes multiple chunks of code that regenerate properties
basing on the PART_LIB field values. Instead, a PROPERTIES object is
maintained
One more patch to make the change complete.
On 02/28/2017 10:37 AM, Maciej Sumiński wrote:
> Hi Wayne,
>
> Would you have a look at the attached patches? I do not want to
> introduce changes to the schematic plugins code without your approval.
>
> The first one removes multi
On 02/28/2017 03:01 PM, Wayne Stambaugh wrote:
> On 2/28/2017 4:37 AM, Maciej Sumiński wrote:
>> Hi Wayne,
>>
>> Would you have a look at the attached patches? I do not want to
>> introduce changes to the schematic plugins code without your approval.
>>
>> T
prove performance for
>> some edge case operations (i.e. "zoom to fit screen" would be instantaneous
>> if nothing has modified the board since the last time the bbox was cached,
>> even on large boards)
>>
>> -Jon
>>
>> On Fri, Feb 24, 2017 at 11:
Thank you Jon, I have just pushed your patch.
Regards,
Orson
On 03/01/2017 03:59 AM, Jon Evans wrote:
> This got overlooked in common_tools refactor
>
> -Jon
>
>
>
> ___
> Mailing list: https://launchpad.net/~kicad-developers
> Post to : kicad-d
Hi John,
Thank you for the patches. I have tested them on Linux and Windows, and
everything works as expected. I think the layer widget looks even better
now, good job!
Cheers,
Orson
On 03/01/2017 01:11 AM, John Beard wrote:
> Hi Wayne,
>
> On Wed, Mar 1, 2017 at 2:06 AM, Wayne Stambaugh wrote
On 02/28/2017 05:20 PM, Wayne Stambaugh wrote:
[snip]
Regarding the second patch: I am looking for a way to store temporary
changes to libraries. Libraries are linked to files, and now the binding
is even stronger, as files are reloaded upon a change [1].
It means that once
Hi Martin,
I am sorry it has taken me so long to respond. Your patch looks
reasonable, so I have just pushed it. Thank you for your contribution.
Regards,
Orson
On 02/22/2017 03:24 AM, Martin Stoilov wrote:
> Hello all,
>
> Ngspice requires four nodes for a MOSFET component - nd ng ns nb, but
>
bug/1658249
>>
>> On 24 February 2017 at 00:38, Chris Pavlina wrote:
>>> Backtrace attached. Boost is 1.63.0.
>>>
>>> On Thu, Feb 23, 2017 at 11:36:02AM +0100, Maciej Sumiński wrote:
>>>> Hi Chris,
>>>>
>>>> Would you giv
Hi John,
Thank you for the patch, I have just committed it.
Cheers,
Orson
On 03/02/2017 06:52 AM, John Beard wrote:
> Hi,
>
> Here's a patch to add a new method to COLOR4D: WithAlpha. This means
> you can do this:
>
> const COLOR4D color = getSomeColor(); //could be an argument or static
om <mailto:stambau...@gmail.com>>
>> > > <mailto:stambau...@gmail.com <mailto:stambau...@gmail.com>
>> <mailto:stambau...@gmail.com <mailto:stambau...@gmail.com>>>> wrote:
>> > >
>> > > O
Hi Jose,
Good catch. Thank you for the patch, I have just committed it.
Regards,
Orson
On 03/07/2017 06:59 AM, José Ignacio Romero wrote:
> When colors were changed to COLOR4D, the original semi-transparent
> colors were lost, making things hard to see in multilayer boards
> without hitting { ma
Hi Julius,
I apologize it has taken me so long to reply. In fact, your patch made
me investigate the problem, as I felt preventing track dragging is a
cure for the symptoms, but not for the cause.
Recently I have made a few changes to the code, and now PNS should not
crash anymore. If this is not
entirely sure which changes you are referring to.
>
> My patch also does not prevent track dragging, it just breaks the
> *routing* coroutine out of its loop, which I would think you have to do
> one way or another to avoid this bug.
>
> On Tue, 7 Mar 2017, Maciej Sumiński
Hi John,
Thank you for fixing the problem. I have just committed your patch.
Cheers,
Orson
On 03/07/2017 01:11 PM, John Beard wrote:
> Hi,
>
> Attached patch fixes polylines in GAL: they were drawn always closed
> in OpenGL and always open in Cairo.
>
> I think the code could stand a refactor
Brief testing with Win7 x86_64 gives positive results. I really hope
this is the end of the boost::context nightmare.
Cheers,
Orson
On 03/07/2017 02:36 PM, Tomasz Wlostowski wrote:
> Hi,
>
> The attached patch removes boost::context dependency by introducing a
> single-file libcontext that autom
017 9:32 AM, Chris Pavlina wrote:
>>> How thoroughly? I can build it on macOS and poke around a bit, but I
>>> don't have time to spend a day doing layout with it right now.
>>>
>>>
>>> On Tue, Mar 07, 2017 at 09:23:30AM -0500, Wayne Stambaugh wrote:
>
Thank you Chris, now it should build fine on OSX as well. I really love
compilers screaming so much about such minor things.
Regards,
Orson
On 03/07/2017 04:51 PM, Chris Pavlina wrote:
> On Tue, Mar 07, 2017 at 04:35:44PM +0100, Maciej Sumiński wrote:
>> I use Linux+clang (3.9) and
f you look at what std::deque was trying
> to do...I don't see any way for the compiler to resolve this with the
> implementation of std::deque it was using ;)
>
> Thanks for the quick fix.
>
> On Tue, Mar 07, 2017 at 05:24:14PM +0100, Maciej Sumiński wrote:
>> Than
Hi Jon,
Thank you for the patch, I have just pushed it to the master branch. Now
it is also used in the module editor, which previously used a
ORIGIN_VIEWITEM.
Regards,
Orson
On 03/08/2017 03:34 AM, Jon Evans wrote:
> Hi all,
>
> This patch adds the ability for GAL to draw axes when drawing the
Hi John,
Thank you for the patch, I have just merged it.
Cheers,
Orson
On 03/09/2017 08:00 PM, John Beard wrote:
> Hi,
>
> Here's a very simple patch to silence a warning in python_scripting.cpp.
>
> Cheers,
>
> John
>
>
>
> ___
> Mailing list: h
Hi Jon,
Thank you for the patch, I have just pushed it to the master branch.
Regards,
Orson
On 03/09/2017 03:47 AM, Jon Evans wrote:
> This new GAL API is needed for drawing outlined arc segments (like
> DrawSegment() does for straight segments) because the current API DrawArc()
> treats filled
Hi John,
All I can say is: it looks really cool! I would like to merge, but
before I do so, would you consider the attached fixup patch? If so, I
simply update the existing set of patches and merge everything.
Changes:
- Changed std::vector<> to const std::vector<>& in
PREVIEW::SetConstantGlyphHe
"Measure distance" sounds fine to me.
>
> Cheers,
>
> John
>
> On Fri, Mar 10, 2017 at 9:59 PM, Maciej Sumiński
> wrote:
>> Hi John,
>>
>> All I can say is: it looks really cool! I would like to merge, but
>> before I do so, would you conside
On 03/20/2017 02:36 PM, Wayne Stambaugh wrote:
> On 3/18/2017 10:18 AM, Maciej Suminski wrote:
>> In order to remove the hardcoded values from WORKSHEET_VIEWITEM, I
>> started moving code that used to be compiled multiple times to separate
>> units. This is also a basic way to solve the internal un
Hi John,
Thank you for fixing the issue. I have just committed your patches, well
done!
Cheers,
Orson
On 03/20/2017 04:19 PM, John Beard wrote:
> Hi,
>
> Here's a patch set to allow always-on cursors in GAL, which some
> people like for checking alignment and so on. Fixes lp:1673633.
>
> The n
Hi John,
Nice, I have just pushed the patch. Thank you for your contribution!
Cheers,
Orson
On 03/20/2017 06:44 PM, John Beard wrote:
> HI,
>
> Here's a small patch building on the two-point geometry manager to
> allow use of that manager's angle snapping function.
>
> This was mentioned as a
Hi,
I agree clicking with the middle mouse button is not particularly easy
but doable. I would not mind assigning a function to the button, but we
need choose carefully, since it is likely to stay for a long time. I am
sure that changing the behavior later will cause a rage coming from
users that
I have briefly tested the patch, no issues found. I have no objections
to the changes, but I will leave the final decision to Wayne.
Regards,
Orson
On 03/22/2017 03:51 AM, Jon Evans wrote:
> Hi Wayne, new patch attached.
>
> Thanks,
> Jon
>
> On Tue, Mar 21, 2017 at 9:28 AM, Wayne Stambaugh
>
Hi John,
I have just pushed your patch, thank you very much!
Cheers,
Orson
On 03/21/2017 05:30 PM, John Beard wrote:
> Hi,
>
> After editing zone properties in any canvas, the zone is not refilled,
> leading to stale display of the zone if a geometric property like the
> anti-pad clearance is c
Hi John,
I am very grateful for the patches. It is a well-thought refactor, I
like the introduced changes. Your patches have just been committed,
thanks again!
Cheers,
Orson
On 03/22/2017 02:05 PM, John Beard wrote:
> Hi,
>
> Here's a patch set to add the final pieces of the GAL zone tool: clos
Finally I had some time to test the branch and I could not find any
problems, hence I would like to merge it. Let me know if there are any
objections.
@Nick:
Could you give more details? I placed keepout zones and refilled zones
for all demo boards, and every time I get exactly the same zones (dif
I have done this already, no worries.
Regards,
Orson
On 03/23/2017 09:26 AM, Alejandro Garcia Montoro wrote:
> Do the patches apply cleanly? It is possible that they need a slight rebase
> since the latest changes on the GAL zone.
>
> Let me check it.
>
> 2017-03-23 9:1
Hi John,
Thank you for the patches. I have committed:
0001 OPENGL_GAL: Init currentTarget
0003 Rework zone creation in GAL (committed yesterday)
I had a look at other changes, and they appear to be a sensible common.h
clean-up. All patches received the Orson Approves™ badge, but I leave
the f
On 03/24/2017 01:11 AM, Chris Pavlina wrote:
> Hi,
>
> I've been thinking about my intent to make KiCad fall back cleanly to
> Cairo when OpenGL isn't available. From what I can see, there are
> certain situations where trying to use OpenGL causes crashes that appear
> very hard to prevent.
>
> I
/2017 09:19 AM, Maciej Sumiński wrote:
> Finally I had some time to test the branch and I could not find any
> problems, hence I would like to merge it. Let me know if there are any
> objections.
>
> @Nick:
> Could you give more details? I placed keepout zones and refilled zo
Hi John,
I confirmed with Tom, and you applied AddLayerPair() correctly. I have
just pushed your changes to the repository, thank you for your contribution!
Cheers,
Orson
On 03/22/2017 11:31 PM, John Beard wrote:
> Hi,
>
> These patches add the "Select Layer and Add (Through|Blind) Via"
> actio
Hi John,
I have just committed the patch, thank you for the fixes!
Cheers,
Orson
On 03/30/2017 10:20 AM, John Beard wrote:
> Hi,
>
> Quick patch to init some GAL class members.
>
> I think most (all?) of these would /eventually/ get set correctly in a
> way Coverity doesn't see, but it's good
Hi John,
Good catch, I have committed both patches. I guess it has not been
noticed, as most people do not really pay attention to rotation
direction, it is only up to 3 hotkey presses to get any of the 90*
multiples.
Anyway, it is surely better to perform what is written on the label.
Cheers,
O
oval, but it should not be a huge change. What I need now is a few
>> brave testers, as I would like to merge the code as soon as I fix the
>> problematic commit.
>>
>> Regards,
>> Orson
>>
>> 1. https://code.launchpad.net/~orsonmmz/kicad/+git/kicad/+ref/libe
Hi John,
It is quite an elegant solution. I have just pushed your patch, thank
you once again.
Cheers,
Orson
On 03/30/2017 10:17 AM, John Beard wrote:
> Hi Orson,
>
> I hit exactly the same thig with the arc assistant, so I made a little
> function: GAL::ResetTextAttributes(), next to GAL::SetT
ast moving target, so it has taken me plenty of time
>>>>> to rebase the branch. Actually there is a completely new approach
>>>>> inside, I hope it will be more robust.
>>>>>
>>>>> I still need to replace the head commit, as it has n
I still need to replace the head commit, as it has not got Wayne's
>>>> approval, but it should not be a huge change. What I need now is a few
>>>> brave testers, as I would like to merge the code as soon as I fix the
>>>> problematic commit.
>>>
Hi Jean-Pierre,
Thank you for the remark, I will have a look at the problem. In such
case I am not going to push the changes yet.
Regards,
Orson
On 04/03/2017 10:24 AM, jp charras wrote:
> Le 03/04/2017 à 09:42, Maciej Sumiński a écrit :
>> Hi Wayne,
>>
>> Does it mean
Hi Clemens,
We would really appreciate if bug reports were kept on the bug tracker.
I am afraid this report will be lost after a few days of mailing list
traffic, unless someone fixes the problem right now.
Regards,
Orson
On 04/19/2017 10:49 PM, Clemens Koller wrote:
> Hi, there!
>
> I am start
Hi Heikki,
The new connectivity algorithm is now in the testing phase, and is
likely to be published/merged very soon and your tools would be a great
complement for the algorithm. Could we have a look at your code, even if
you think it is not finished yet? Perhaps we could help a bit, if necessary
Hi Mathias,
Thank you for the patch, I have just committed it.
Regards,
Orson
On 04/29/2017 09:35 PM, Mathias Grimmberger wrote:
>
> Hi everybody,
>
>
> Currently KiCad doesn't build on OpenSuSE 42.2 because kicad-ogltest
> fails to compile.
>
> The reason seems to be that wxWidgets was buil
Hi Alejandro,
I am really sorry it has taken me so long to review the patch. I have
tested it and it seems to work correctly, so now it is merged.
I like the refactor changes, good job! I am also aware of the branch
containing initial work on Eagle schematic import, but it has to wait to
be more
which
> fixed an issue with free text rotation angles. Did that fixed get
> rolled into the eagle common code?
>
> Cheers,
>
> Wayne
>
> On 5/8/2017 5:09 AM, Maciej Sumiński wrote:
>> Hi Alejandro,
>>
>> I am really sorry it has taken me so long to re
Hi Oliver,
I took your set of patches for a test drive. I am glad that you thought
about the subtractive mode in the selection tool, it really fits there.
Regarding different selection modes - I like the idea, but I think the
two modes should be more distinct, changing the selection direction
migh
Hi Kristoffer,
It is a neat feature. Your application is a good application, but I
think it would really shine in the footprint editor. Unfortunately, it
crashes when I tried to copy and paste a bunch of pads. Could you check it?
IMHO it would be better to keep standard Ctrl+C and Ctrl+V hot keys
gt;
>>>> Is assigning what is essentially the last remaining modifier key worth
>>>> it for this?
>>>>
>>>> On 8 May 2017 23:55, "Nick Østergaard" >>> <mailto:oe.n...@gmail.com>> wrote:
>>>>
>>>> 20
it will still be required that the users adjust to the new
>>>>> style, manuals updated, etc.
>>>>>
>>>>> Is assigning what is essentially the last remaining modifier key worth
>>>>> it for this?
>>>>>
>>>>> On 8 May 201
AD tools where the
>>>>> direction of selection is the standard approach. Whatever function is
>>>>> chosen, it will still be required that the users adjust to the new
>>>>> style, manuals updated, etc.
>>>>>
>>>>> Is ass
Hi Jost,
I think support for the SpaceNavigator would be welcome, but the final
decision belongs to Wayne. If you decide to develop support for the
SpaceNavigator, please do not make spacenav library a dependency for KiCad.
Regards,
Orson
On 05/15/2017 07:10 PM, mrkenhoff wrote:
> Hello everyone
Hi Oliver,
I apologize for late answer, I was away from keyboard for the last 3
weeks and now I am crawling through my mailbox.
Well done, your changes resolve the issue correctly, so thank you for
investigating the problem. I have just committed the patch with some
minor changes (removed doxygen
Speaking of Python scripts path - I wonder whether we should move it to
$XDG_DATA_HOME/kicad/plugins, as we already try to conform to XDG base
directory specification for configuration files.
I suppose we would have to keep ~/.kicad_plugins path during the
transition process or automatically move
Hi Russell,
I am sorry for such long delay. I have finally got to review your patch
and I pushed it with another commit containing minor fixes. Thank you
for your contribution to KiCad.
Regards,
Orson
On 06/02/2017 02:50 PM, Russell Oliver wrote:
> Hi All,
>
> Just wondering if anyone else has
Hi Kristoffer,
I am sure bug fixes would be more than welcome. We still have a thing or
two to finish, then we will switch to feature freeze when we focus on
patching bugs. The less problems to amend, the sooner we will have a new
release.
Regards,
Orson
On 06/05/2017 01:28 PM, Kristoffer Ödmark
ver Walters wrote:
> Thanks Maciej,
>
> Any guess as to why the SELECT / UNSELECT of multiple objects takes a very
> long time? I was unable to solve this problem.
>
> Cheers,
>
> Oliver
>
> On Mon, Jun 12, 2017 at 7:29 PM, Maciej Sumiński
> wrote:
>
>> Hi
Hi Fabrizio,
I am also in favor of the proposed change. This is a better description
for the action and it is consistent with pcbnew duplicate operation.
Regards,
Orson
On 06/15/2017 10:17 AM, Fabrizio Tappero wrote:
> hello,
> inside the schematic editor, this is the right click menu when a gro
Hi,
After a long testing period, it is time to commit the new connectivity
algorithm. We have neither received any new bug reports, nor we could
find any defects ourselves.
Effectively it means:
- long awaited stitching vias are at your service
- ratsnest calculations should be much faster
- rats
Hi Maurice,
This is due to the recent commit that enables iterators for DLISTs. We
have forgotten that such change impacts the Python interface.
I propose to keep the old interface, otherwise we will face many reports
when a script works correctly with the stable release, but not with
nightlies.
ff --git a/pcbnew/swig/module.i b/pcbnew/swig/module.i
> correct?
>
> I see there is a block comment before @line 45
> /*
> %extend MODULE
> ...
>
> Applying the patch I cannot make any plugins running
> but if I de-comment that block it works...
>
>
> Thx
> Mau
rototypes are:
> PLUGIN::FootprintEnumerate(wxArrayString &,wxString const
> &,PROPERTIES const *)
>
> PLUGIN::FootprintEnumerate(wxArrayString &,wxString const &)
>
>
>
> On 26 June 2017 at 17:30, Maciej Sumiński wrote:
>
>> Great, thank you both
Hi hauptmech,
I agree this has to be fixed, yet I doubt it is located on someone's
list. If noone steps in, then most likely I will do it at one point in
the future.
Regards,
Orson
On 06/27/2017 01:29 PM, hauptmech wrote:
> @Jon Evans maybe,
>
> I spent an embarrasing amount of time trying to a
On 06/27/2017 04:49 PM, Kaspar Emanuel wrote:
> On 27 June 2017 at 07:56, Maciej Sumiński wrote:
>
> PLUGIN::FootprintEnumerate() signature has changed [1] and now instead
>> of returning wxArrayString, it takes one as a reference and fills it out.
>>
> Thanks Orson, lo
Hi Wayne,
Why do you say the parser would choke on the license comment? I have a
lot of parts with the license text put in the 'License' field and they
seem to work correctly.
Cheers,
Orson
On 06/28/2017 04:42 PM, Wayne Stambaugh wrote:
> Javier,
>
> Thank you for the clarification. Adding the
Hi hauptmech,
Thank you for the patch. I have committed the part where you enable
custom hotkeys for the select actions, and I did the same for the router
actions (instead of disabling them).
Regards,
Orson
On 06/30/2017 10:19 AM, hauptmech wrote:
> Fixed blocked Lock/Unlock hotkey.
> Add hotkey
Hi Kristoffer,
Thank you very much, I have just pushed your patch. I was really close
to implementing it myself, so I am glad you have done it.
Other related changes I would like to introduce (open for discussion):
- Proper naming for copy/duplicate operation (addressed by Fabrizio's
patch, I wi
is one. I would it really appreciate if you could
> apply my patch including Weyne comments. Please mind that the same
> patch includes some copy icon fixes too.
>
> Cheers
> Fabrizio
>
>
> On Mon, Jul 3, 2017 at 4:51 PM, Maciej Sumiński
> wrote:
>> Hi Kristoffe
For the record, the patch is merged. I kept the old hot key for
duplication (as requested), but if I were to decide - I would go for
CTRL+D. Alternatively, I would change pcbnew to use C for duplicate,
just make the hot keys coherent.
Cheers,
Orson
On 06/23/2017 08:00 PM, Wayne Stambaugh wrote:
>
Hi Jean-Samuel,
Just for the record: your patch has been merged. Thank you very much for
fixing the bug.
Regards,
Orson
On 07/06/2017 10:47 AM, Jean-Samuel Reynaud wrote:
> Hi All,
>
> Following bug 1702485, please find attached a patch to fix this infinite
> loop.
>
> Bug report containt all
I think there is a lot of code that assumes consecutive net numbering.
Instead, we could simply save net names instead of net numbers and let
KiCad use net codes as convenient. One significant problem is it would
cause the .kicad_pcb file format change, making it completely unreadable
by the curren
Hi Kristoffer,
I apologize for such a long delay. Finally I had to time to look at the
patch. I tried it out with a few boards, but I could not really notice a
difference. I read the code and I think I understand what are you trying
to do, but are you sure it is the right way to go? Hierarchical s
Hi Chris,
If your main goal is to reduce the time required to load the libraries
(awesome!) then keep in mind the I/O benchmarks [1] executed by John
Beard some time ago.
Cheers,
Orson
1. https://lists.launchpad.net/kicad-developers/msg27899.html
On 07/18/2017 03:47 PM, Chris Pavlina wrote:
> Y
Hi Jean-Pierre,
Thank you, the new color picker looks very nice. I noticed is there is a
typo in the right sizer ('RGB Values' vs 'HS Values'), and I am getting
an assert when opening the dialog. Both problems are fixed in the
attached patch.
I do not want to be a complainer, but I would consider
Hi Gaurav,
We currently do, but there is no way to set opacity using the standard
wxWidgets dialog.
Regards,
Orson
On 07/19/2017 10:21 AM, Gaurav Juvekar wrote:
> Hi all,
>
> I haven't actually seen how it looks, but can't we use
> http://docs.wxwidgets.org/3.1/classwx_colour_dialog.html direc
Hi Oliver,
Thank you for the patch, I have just committed your changes.
Regards,
Orson
On 07/03/2017 12:38 PM, Oliver Walters wrote:
> In line with my previous work on partial object selection, I have attached
> a small patch for partial selection on VIA object.
>
> Regards,
> Oliver
>
>
>
>
Hi Robert,
I have just committed your patch with some minor changes on top. Thank
you for your contribution to KiCad.
Regards,
Orson
On 06/22/2017 10:22 PM, Robbert Lagerweij wrote:
> Hi all,
>
>
> While writing the documentation for the new origin selection feature in the
> move exactly tool
Hi Jean-Pierre,
On 07/19/2017 11:41 AM, jp charras wrote:
[snip]
> I committed you patch and added a few minor refinements in dialog.
> One can now select a color by clicking on the HS map.
Thank you for implementing it so quickly, it works great!
> About the vertical 'Value' slider versus spin
Hi Lorenzo,
On 07/20/2017 12:04 PM, Lorenzo Marcantonio wrote:
[snip]
> However before junking it *please* implement everything on the new one
> (like the cursor behaviour which is way more useful to measure than the
> new tool in the GAL view)
What do you exactly mean regarding the cursor behavi
On 07/20/2017 12:37 PM, Lorenzo Marcantonio wrote:
> On Thu, Jul 20, 2017 at 12:14:40PM +0200, Maciej Sumiński wrote:
>> What do you exactly mean regarding the cursor behavior?
>
> For example the cursor moving on the grid and using space to take
> measurement is way faster. AFA
Hi hauptmech,
On 07/20/2017 12:31 PM, hauptmech wrote:
>
> I'm with Heikki. I've been using the GAL canvas for a complex project. I
> don't really have time to learn the nuances of the interactive router; I
> found that highlight collisions kept it from doing stuff I did not want
> in tight layou
Hi Jean-Pierre,
On 07/20/2017 01:44 PM, jp charras wrote:
[snip]
>
> AFAIK, for me "old" issues related to the cursor and grid are fixed.
>
> AFAIK, when moving a single footprint, the anchor point is either one of its
> pads or the footprint origin, the nearest candidate point from mouse cursor
Hi Kristoffer,
You need to add entries to bitmaps_png/CMakeLists.txt and
include/bitmaps.h. After that you need to build KiCad with a Cmake
option -DMAINTAIN_PNGS=ON. You will need Inkscape for file format
conversion.
Regards,
Orson
On 07/24/2017 09:40 PM, Kristoffer Ödmark wrote:
> Hello!
>
>
Hi Oliver,
Thank you very much, I have just pushed your patch.
Cheers,
Orson
On 07/24/2017 04:25 PM, Oliver Walters wrote:
> When I was working on speed improvements for DUPLICATE action in GAL, I
> also discovered that the select / deselect functions were very slow.
>
> Ref: https://lists.laun
Hi hauptmech,
I am sure there are many users who would benefit from the suggested DRC
improvements, so I would say it is an interesting idea. There is a plan
to upgrade it, but I am afraid you will have you board finished before
this happens.
It is not entirely clear to me what do you propose. At
Hi Andrey,
It should be fixed now, please check.
Regards,
Orson
On 05/24/2017 09:03 AM, Andrey Kuznetsov wrote:
> I was about to explode, but then noticed that if I select the whole
> footprint then the MOVE (press M) snaps to the closest point, either center
> of footprint or center of pad.
>
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