> I found these:
>http://www.ktechlab.org/wiki/index.php?title=DEVEL:Important_API_Classes
>http://ktechlab.org/doxygen/classNode.html
>
> Some UML models and documentation would be really nice.
Kdevelop has a utility in the project menu "show class heirarchy" which
I use all the ti
>
> At the dawn of time, (about 25 years ago), there was a game called Robot
> Odesy (which doesn't run on anything newer than Dos 2.2 on a 8088); I've
> tried.
>
> It was a game that is shockingly like ktechlab in that it gave you parts
> and a soldering iron and told you to wire up digital logic
> B. Technical part:
>
> About the greatest tehnical problem:
>A solution could be to implement the new parts with subcircuits, as it
> is done in SPICE. For each new part, the following would be needed:
> - the symbol and the possible interactive parts of the symbol
> (switches, scr
Hi everybody,
I've been reading this list for only a few months. I'd like to share a
few ideas about the project.
A. Site:
First of all, my idea is that if the project can attract more people, the
faster will get things done. For this, I think, it should be made easiest
as possibl