Re: [Ktechlab-devel] A few more ideas

2008-07-01 Thread Alan Grimes
> I found these: >http://www.ktechlab.org/wiki/index.php?title=DEVEL:Important_API_Classes >http://ktechlab.org/doxygen/classNode.html > > Some UML models and documentation would be really nice. Kdevelop has a utility in the project menu "show class heirarchy" which I use all the ti

Re: [Ktechlab-devel] A few more ideas

2008-07-01 Thread P Zoltan
> > At the dawn of time, (about 25 years ago), there was a game called Robot > Odesy (which doesn't run on anything newer than Dos 2.2 on a 8088); I've > tried. > > It was a game that is shockingly like ktechlab in that it gave you parts > and a soldering iron and told you to wire up digital logic

Re: [Ktechlab-devel] A few more ideas

2008-07-01 Thread Alan Grimes
> B. Technical part: > > About the greatest tehnical problem: >A solution could be to implement the new parts with subcircuits, as it > is done in SPICE. For each new part, the following would be needed: > - the symbol and the possible interactive parts of the symbol > (switches, scr

[Ktechlab-devel] A few more ideas

2008-07-01 Thread P Zoltan
Hi everybody, I've been reading this list for only a few months. I'd like to share a few ideas about the project. A. Site: First of all, my idea is that if the project can attract more people, the faster will get things done. For this, I think, it should be made easiest as possibl