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I am using FREEGLUT under LAZARUS/FPC. No problem. Not very
complicate!!
If it fits to your purpose, I do not have a big
experience, bug I may help you to start, even in french if better!
Em
28.05.2014 12:34, Chavoux Luyt escreveu:
Hi Lazarati
I have
two questions:
1. Have there
Hi Lazarati
I have two questions:
1. Have there ever been a Free Pascal implementation of OpenGL? I would
like to learn OpenGL and was wondering if I will be forced to use C++/C or
if there are other options.
2. I know there are (or have been) various OpenGL Lazarus components (e.g.
GLScene, NX
On Wed, May 28, 2014 at 11:34 AM, Chavoux Luyt chav...@gmail.com wrote:
I have two questions:
Here're two answers:
1. Have there ever been a Free Pascal implementation of OpenGL? I would
like to learn OpenGL and was wondering if I will be forced to use C++/C or
if there are other options.
On Tue, 06 May 2014 11:00:37 +0200
Andrea Mauri andrea.mauri...@gmail.com wrote:
Dear all,
I developed an application using LazOpenGLContext, one of the
application user reported me that he got an error when running my app
remotely on CentOS (kernel 2.6.32-431.5.1.el6.x86_64). The
Dear all,
I developed an application using LazOpenGLContext, one of the
application user reported me that he got an error when running my app
remotely on CentOS (kernel 2.6.32-431.5.1.el6.x86_64). The application
works locally but running remotely he got this error:
'Could not find FB
What about SDL ?
AFAIK, same can use Open GL (and other) graphical backends.
-Michael
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On 2013-05-14 07:50, Michael Schnell wrote:
AFAIK, same can use Open GL (and other) graphical backends.
+1
SDL has excellent cross-platform support, and can use multiple low level
graphical backends to suite each platform. It is under active
development, and was/is used in many game
On Tue, 14 May 2013 10:32:23 +0100
Graeme Geldenhuys gra...@geldenhuys.co.uk wrote:
On 2013-05-14 07:50, Michael Schnell wrote:
AFAIK, same can use Open GL (and other) graphical backends.
+1
SDL has excellent cross-platform support, and can use multiple low level
graphical backends
On 2013-05-14 15:19, Reimar Grabowski wrote:
But you still have to learn pure, low level OpenGL to use it.
Ah, you seem to be right. SDL has its own cross-platform 2D API, but for
the OpenGL backend the calls are the OpenGL API.
Regards,
- Graeme -
--
fpGUI Toolkit - a cross-platform GUI
Mattias Gaertner wrote:
On Fri, 10 May 2013 11:47:54 +0300
Tommi Pramitommi.pr...@gmail.com wrote:
Hello,
Is there any abstraction of OpenGL for Lazarus/FPC. I am not that
interested on learning OpenGL at low level, but rather use what it can
provide, a bit higher level?
Similar to
Hello,
Is there any abstraction of OpenGL for Lazarus/FPC. I am not that
interested on learning OpenGL at low level, but rather use what it can
provide, a bit higher level?
Similar to GlScene... (Or is there Port of GlScene for Lazarus(FPC)...
)
-Tee-
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On Fri, 10 May 2013 11:47:54 +0300
Tommi Prami tommi.pr...@gmail.com wrote:
Hello,
Is there any abstraction of OpenGL for Lazarus/FPC. I am not that
interested on learning OpenGL at low level, but rather use what it can
provide, a bit higher level?
Similar to GlScene... (Or is there
On Tue, 15 Feb 2011 10:14:33 +0200
Juha Manninen juha.mannine...@gmail.com wrote:
[...]
I guess TOpenGLControl could work with Delphi, too.
Feel free to create a VCL backend.
A QT backend is missing too.
Mattias
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On Mon, 14 Feb 2011 07:51:35 +0200
Juha Manninen juha.mannine...@gmail.com wrote:
DeleD has types and functions defined only on Windows.
Should be no problem if the Lazarus prog shall only run on windows. ;)
At least types:
HGLRC
PixelFormatDescriptor
AFAIR HGLRC is not needed on other
- Original Message -
From: Juha Manninen juha.mannine...@gmail.com
To: Lazarus mailing list lazarus@lists.lazarus.freepascal.org
Sent: Monday, February 14, 2011 5:12 AM
Subject: [Lazarus] OpenGL conversion
Hi
Are there any conversion guides or examples of how OpenGL Delphi program
Paul Nicholls kirjoitti tiistai 15 helmikuu 2011 04:40:12:
Hi Juha,
IIRC, Freepascal/Lazarus uses the units GL.pas, and GLU.pas as opposed to
Delphi's OpenGL.pas.
I think this is correct, and I hope this helps :)
Hi
Yes, that is the easy part.
Delphi converter in Lazarus already replaces
Hi
Are there any conversion guides or examples of how OpenGL Delphi program can
be converted to Lazarus.
I would try to automate it with Delphi converter but I don't know much about
graphics programming myself.
I am testing the converter with DeleD 3-D program which would be an extremely
cool
I succesfully ported my Ballanced Game from Delphi OpenGL to Lazarus OpenGL (
Linux, Win compatible )
but i had to do many things by hand.
Maybe my [url=http://corpsman.de/index.php?doc=opengl/clear_engine]Clear
Engine[/url] sample could give you a little hint to succesfully port your
On Sun, 13 Feb 2011 20:12:48 +0200, Juha Manninen
juha.mannine...@gmail.com wrote:
Hi
Are there any conversion guides or examples of how OpenGL Delphi program can
be converted to Lazarus.
I would try to automate it with Delphi converter but I don't know much about
graphics programming myself.
On Sun, 13 Feb 2011 20:12:48 +0200
Juha Manninen juha.mannine...@gmail.com wrote:
Hi
Are there any conversion guides or examples of how OpenGL Delphi program can
be converted to Lazarus.
For OpenGL calls no conversion should be needed. GL works the same independent
of language/OS (except
On Sun, 13 Feb 2011 18:39:37 +0100
Bo Berglund bo.bergl...@gmail.com wrote:
What about GLScene? Isn't that project restarted and with FPC/Lazarus
support?
http://wiki.lazarus.freepascal.org/GLScene
GLScene pure OpenGL
If the Delphi code uses GLScene, you need it on Lazarus as well. If it
Reimar Grabowski kirjoitti maanantai 14 helmikuu 2011 05:44:18:
For OpenGL calls no conversion should be needed. GL works the same
independent of language/OS (except context handling and some OS-specific
extensions WGL_*, GLX_*, etc.). OpenGL is just a bunch of commands which
go directly to
I would like to ask if openglcontext works with qt too.
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On Fri, 11 Jun 2010 12:34:54 +0200
Andrea Mauri andrea.mauri...@gmail.com wrote:
I would like to ask if openglcontext works with qt too.
If you mean the package lazopenglcontext: no, this is a ToDo.
In general: yes, you can use opengl with qt.
Mattias
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On Friday 11 June 2010 12:41, Mattias Gaertner wrote:
On Fri, 11 Jun 2010 12:34:54 +0200
Andrea Mauri andrea.mauri...@gmail.com wrote:
I would like to ask if openglcontext works with qt too.
If you mean the package lazopenglcontext: no, this is a ToDo.
In general: yes, you can use opengl
Compiz/linux currently is very touchy depending on your card, kernel and distro
(xorg version).
If you have say Ubuntu 9.04 with kernel .28 and the new xorg and you have intel
or ati (pre r500, no longer officialy fglrx driver supported) cards you're
pretty much screwed when it comes to
Dear Mattias,
I think that is related to how lazarus manage opengl. I tried another
example with TOpenGLControl and I get the same behaviour.
I put a TOpenGLControl on a form then I just copied a piece of code
(from the example on TOpenGLControl in Components/Examples) in order to
draw a cube
On Tue, 18 Aug 2009 23:29:54 +0200
Andrea Mauri andrea.mauri...@gmail.com wrote:
Dear Mattias,
I think that is related to how lazarus manage opengl.
I cannot really confirm this. My code works fine with or without compiz. But I
must admit that I see the same resize problems you do when I use a
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