Re: [Lcms-user] Triliniar vs Tetrahedral Interpolation

2013-04-15 Thread Graeme Gill
Mark wrote: > Is there any study, how much "better" tethrahedral is compared to trilinear? > How many gridpoints > more are required for trillinear clut, so it matches a tethrahedral clut? There's been quite a bit of research into different formulations of 3D and N-D interpolation. There are m

Re: [Lcms-user] Triliniar vs Tetrahedral Interpolation

2013-04-15 Thread Richard Hughes
On 15 April 2013 12:03, Mark wrote: > Ultimately, I'm trying to apply the CLUT on the GPU, and I'm thinking if it > is worth implementing tethrahedral in a shader, or better to just stick to > trilliniar, which is built in already. I don't know if it's helpful, I was playing with doing the tran