On Jun 27, 2013, at 12:01 PM, Cody Permann wrote:
> This seems like a simple thing to implement for somebody familiar with the
> layout. Either John or myself could do this, but we might need a little
> guidance. Any help is appreciated.
Yeah, we made some recent changes (8 months?) in th
Gentlemen,
We need to get the named entities on the mesh saved to the XDA format for
the purpose of restart. There are only three maps in mesh_base.h and
boundary_info.h (shown below) that need to be written and read through the
XDA reader/writer. I was going to put this in a long time ago, but J
On Thu, Jun 27, 2013 at 10:35 AM, John Peterson <
[email protected]> wrote:
>
>
>
> On Thu, Jun 27, 2013 at 10:32 AM, Kirk, Benjamin (JSC-EG311) <
> [email protected]> wrote:
>
>> On Jun 27, 2013, at 11:29 AM, John Peterson <
>> [email protected]> wrote:
>>
>> > So t
On Thu, Jun 27, 2013 at 10:32 AM, Kirk, Benjamin (JSC-EG311) <
[email protected]> wrote:
> On Jun 27, 2013, at 11:29 AM, John Peterson
> wrote:
>
> > So the "nCalls" column just has a fixed width of 10 according to
> perf_log.C. And it looks like your number has 10 digits. I vote we just
On Jun 27, 2013, at 11:29 AM, John Peterson
wrote:
> So the "nCalls" column just has a fixed width of 10 according to perf_log.C.
> And it looks like your number has 10 digits. I vote we just "turn it up to
> 11" and change it again once someone calls a routine 10 billion times.
Are we stor
On Thu, Jun 27, 2013 at 9:44 AM, Cody Permann wrote:
> Well I'm now running sims where my event count is hilariously huge!
> Possibly into the billions. We might want to reformat the perf log column
> to handle the space needed to print those numbers without clobbering
> the adjacent columns.