Re: [Libmesh-devel] Changing semantics of PointLocatorList

2010-02-18 Thread Roy Stogner
Actually, after looking at the amount of work required for a change nobody is going to use, I'm just going to skip it. PointLocatorList already breaks unless your mesh is the Voronoi diagram of the elements' centroids and you have a fetish for using O(N) instead of O(NlogN) algorithms; if any suc

[Libmesh-devel] Changing semantics of PointLocatorList

2010-02-18 Thread Roy Stogner
>From now on, operator(Point &p) will search for an active element containing p, not just the element nearest p, and if it doesn't find a containing active element it will just return NULL. This is to make it more consistent with PointLocatorTree, and to make it useful on ParallelMesh. This is a