Apple posted an update to XCode late last week (3.2.2) which I installed on
Friday afternoon on my Mac workstation. After the update our libMesh based
applications started throwing runtime errors (Seg. Faults). As a
troubleshooting step, I started disabling libMesh external dependancies and
r
Copying this to libmesh-users in case anyone there gets bitten by it.
Thanks for the warning!
So this looks like possibly an ABI problem? Objects built with
XCode's custom g++ version not playing nicely when linked against
objects built with icpc?
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Roy
On Mon, 3 May 2010, Cody Permann wrote:
Good question! In this case I built the entire software stack from MPICH2
on up so there should be minimal cross linking going on. However there most
likely are some lower level system libraries that are provided by Apple
that may be the case of the problem. I really need to do a more thoroug
On Tue, 4 May 2010, codyperm...@gmail.com wrote:
> Good question! In this case I built the entire software stack from
> MPICH2 on up so there should be minimal cross linking going on.
Have you run this through a debugger yet to see where the segfaults
are occurring? "Errors from accidentally li