[Libmesh-devel] XCode 3.2.2 + Intel 11.1 + OS X 10.6 + libMesh HEAD = Seg Fault

2010-05-03 Thread Cody Permann
Apple posted an update to XCode late last week (3.2.2) which I installed on Friday afternoon on my Mac workstation. After the update our libMesh based applications started throwing runtime errors (Seg. Faults). As a troubleshooting step, I started disabling libMesh external dependancies and r

Re: [Libmesh-devel] XCode 3.2.2 + Intel 11.1 + OS X 10.6 + libMesh HEAD = Seg Fault

2010-05-03 Thread Roy Stogner
Copying this to libmesh-users in case anyone there gets bitten by it. Thanks for the warning! So this looks like possibly an ABI problem? Objects built with XCode's custom g++ version not playing nicely when linked against objects built with icpc? --- Roy On Mon, 3 May 2010, Cody Permann wrote:

Re: [Libmesh-devel] XCode 3.2.2 + Intel 11.1 + OS X 10.6 + libMesh HEAD = Seg Fault

2010-05-03 Thread codypermann
Good question! In this case I built the entire software stack from MPICH2 on up so there should be minimal cross linking going on. However there most likely are some lower level system libraries that are provided by Apple that may be the case of the problem. I really need to do a more thoroug

Re: [Libmesh-devel] XCode 3.2.2 + Intel 11.1 + OS X 10.6 + libMesh HEAD = Seg Fault

2010-05-03 Thread Roy Stogner
On Tue, 4 May 2010, codyperm...@gmail.com wrote: > Good question! In this case I built the entire software stack from > MPICH2 on up so there should be minimal cross linking going on. Have you run this through a debugger yet to see where the segfaults are occurring? "Errors from accidentally li