Re: tdf#156333: Implementing Text Effects

2023-09-21 Thread Амин Иргалиев
Good day! We tried to bind tint into the existing tint_or_shade implementation used for theme effects. It looks like this implementation is maked only for themes. At least in the file “sw/source/filter/ww8/docxattributeoutput.cxx line:7782” everything that gets into ComplexColor is exported,

Re: tdf#156333: Implementing Text Effects

2023-09-11 Thread Владислав Тараканов
We created a new item "SvxTintItem" and updated include/vcl/font.hxx by adding methods for reading and setting tint. We tried to add processing of this value to vcl/source/outdev/text.cxx, to the ImplDrawSpecialText method. At the same time, we started looking for where the tint value was

Re: tdf#156333: Implementing Text Effects

2023-08-31 Thread Michael Stahl
On 30/08/2023 20:24, Tomaž Vajngerl wrote: Hi, On Tue, Aug 29, 2023 at 12:30 PM Амин Иргалиев wrote: It is possible that the model we need is in sw/source/core/inc/swfont.hxx. Yes, looks like the correct place (not exactly sure), but that would add it only for Writer (which is fine for

Re: tdf#156333: Implementing Text Effects

2023-08-30 Thread Tomaž Vajngerl
Hi, On Tue, Aug 29, 2023 at 12:30 PM Амин Иргалиев wrote: > > It is possible that the model we need is in sw/source/core/inc/swfont.hxx. Yes, looks like the correct place (not exactly sure), but that would add it only for Writer (which is fine for now). I would trace how the "Relief" parameter

Re: tdf#156333: Implementing Text Effects

2023-08-29 Thread Амин Иргалиев
Hi, sorry it took so long to reply, just now we were able to start this task. We are found how to remove tint from GrabBug, but we still do not quite understand where the model can be located, in which we need to add a new attribute. As we understand it, you should look in the sw module, but

Re: tdf#156333: Implementing Text Effects

2023-08-29 Thread Амин Иргалиев
It is possible that the model we need is in sw/source/core/inc/swfont.hxx.   Also, sorry for the grammatical error, i meant GrabBag, not a GrabBug. >Вторник, 29 августа 2023, 13:26 +04:00 от Амин Иргалиев : >  >Hi, sorry it took so long to reply, just now we were able to start this task. > >We

Re: tdf#156333: Implementing Text Effects

2023-07-22 Thread Tomaž Vajngerl
Hi, On Thu, Jul 20, 2023 at 4:53 PM владислав тараканов wrote: > > Hello > > We, together with irgalie...@mail.ru, want to try adding support for various > text styles (glow, tint, shadow, etc.) in Writer. But we are still only > beginner developers, so we would like to ask where exactly in

Re: tdf#156333: Implementing Text Effects

2023-07-22 Thread Regina Henschel
Hi, sorry that you haven't got any answer so far. Please be patient, we have weekend and summertime with lots of vacations. Unfortunately this is not my area, but this is, what I would do: We have already character effects "embossed", "engrave", "outline" and "shadow" in the Font Effects

tdf#156333: Implementing Text Effects

2023-07-20 Thread владислав тараканов
Hello   We, together with irgalie...@mail.ru, want to try adding support for various text styles (glow, tint, shadow, etc.) in Writer. But we are still only beginner developers, so we would like to ask where exactly in the code should we start fixing this problem? We've previously looked at