Re: [libsecondlife-dev] __Packets__.cs

2006-10-28 Thread Ryan Gahl
OK... so first thing I need to do then is peer into the message template file. Thanks for the help.Btw, awesome work by all so far. This will prove important to many people. On 10/28/06, Jesse Nesbitt <[EMAIL PROTECTED]> wrote: On 10/28/06, Ryan Gahl <[EMAIL PROTECTED]> wrote:> Couple of points he

Re: [libsecondlife-dev] __Packets__.cs

2006-10-28 Thread Jesse Nesbitt
On 10/28/06, Ryan Gahl <[EMAIL PROTECTED]> wrote: Couple of points here... first of all, how many packet classes are there really? 500+?? While that seems like a lot of files (actually it is quite a lot)... this is a common practice for things like a data access layer (1 file/class per database t

Re: [libsecondlife-dev] __Packets__.cs

2006-10-28 Thread Ryan Gahl
Couple of points here... first of all, how many packet classes are there really? 500+?? While that seems like a lot of files (actually it is quite a lot)... this is a common practice for things like a data access layer (1 file/class per database table) in a multi-tiered architecture. It's certainly

Re: [libsecondlife-dev] __Packets__.cs

2006-10-27 Thread Jesse Nesbitt
I see another problem with this as well: VS wouldn't know what all the packets were, so adding/deleting would require a manual solution file change. On 10/28/06, John Hurliman <[EMAIL PROTECTED]> wrote: Ryan Gahl wrote: > Hello all. I understand busy is busy... but I have a huge request, > somet

Re: [libsecondlife-dev] __Packets__.cs

2006-10-27 Thread John Hurliman
Ryan Gahl wrote: Hello all. I understand busy is busy... but I have a huge request, something that would vastly enable people to more quickly grok working with the various packet classes... Please, let's consider chaning the autogeneration process to break out the huge __Packets__.cs file int

Re: [libsecondlife-dev] __Packets__.cs

2006-10-27 Thread Jesse Nesbitt
There are WAY too many packets for this to work properly. All of the Packet classes are *really* easy to work with, and more or less contain the same code. Therefore, breaking it up into class files wouldn't help. I recomend you check out my AnimationSample if you need help creating and sending pa

Re: [libsecondlife-dev] __Packets__.cs

2006-10-27 Thread Tom Wilson
I'm also in favor of doing it Java style: one file per public class. :-)  However, it would take some time and effort for whomever undertakes the task. On 10/27/06, Ryan Gahl <[EMAIL PROTECTED]> wrote: Hello all. I understand busy is busy... but I have a huge request, something that would vastly e

[libsecondlife-dev] __Packets__.cs

2006-10-27 Thread Ryan Gahl
Hello all. I understand busy is busy... but I have a huge request, something that would vastly enable people to more quickly grok working with the various packet classes...Please, let's consider chaning the autogeneration process to break out the huge __Packets__.cs file into 1 file per class in a