Urs,
> I think you're missing something: the double backslash construct that David
> uses already creates the voices as \voiceOne \voiceTwo etc. implicitly. So if
> that isn't good enough engraving-wise then setting it manually should not
> make any difference
Thanks for that. I had become
> I'm not sure about using << ... // ... >> to make it "infinitely
expandable"... wouldn't the output become illegible past 4 voices? If
you're mechanically generating these parts, I'd say keep it to 2 voices
per staff, which is least problematic. In theory, it should be easy for
the program to
Am 26. Oktober 2016 16:56:16 GMT-07:00, schrieb "H. S. Teoh"
:
>On Wed, Oct 26, 2016 at 04:52:18PM -0700, David Bellows wrote:
>> > Do you use the \voiceOne, \voiceTwo, \voiceThree commands in the
>> > generated parts? Sometimes those can help, by rendering rests for
>>
On Wed, Oct 26, 2016 at 04:52:18PM -0700, David Bellows wrote:
> > Do you use the \voiceOne, \voiceTwo, \voiceThree commands in the
> > generated parts? Sometimes those can help, by rendering rests for
> > each voice separately. Not sure if this is the solution you're
> > looking for, though.
>
> Do you use the \voiceOne, \voiceTwo, \voiceThree commands in the
generated parts? Sometimes those can help, by rendering rests for each
voice separately. Not sure if this is the solution you're looking for,
though.
I had been but keeping it all straight and making the process
infinitely
On Wed, Oct 26, 2016 at 02:10:49PM -0700, David Bellows wrote:
> I have a large computer music generating program that I'm creating.
> One of the things it does is generate sheet music for the generated
> music using Lilypond. It works really well.
>
> When dealing with one or two voices
So sorry everyone, I forgot to use reply all. Here's my latest message:
Ok, this all might be confusing so I've attached two example pngs
showing the collisions. The use_rest.png file uses rests like c'4/rest
while no_rest just uses regular rests like r4. I know I could
manipulate these manually
Hi David,
> When dealing with one or two voices everything's fine. But I just
> added a musical style that uses three voices and collisions with rests
> are occurring.
[more stuff on avoiding rest collisions snipped]
You may wish to look at http://lsr.di.unimi.it/LSR/Snippet?id=336
Th
or just run through it again with different data there
might be collisions again. These are blunt tools that cannot be used
selectively on certain notes -- it's either all or nothing.
So what I'm wondering is if there are any other strategies people have
for automatically avoiding rest collisions
Hi all,
running this code (also in attachment) results in a warning saying there
are too many colliding rests. I don't see where the collision could be
though, the warning shouldn't be there in my opinion. I know it renders
fine, but still, I prefer results without warnings, it makes me worry that
To: lilypond-user@gnu.org
Sent: Friday, September 05, 2014 2:53 PM
Subject: rest collisions warning but no collision
Hi all,
running this code (also in attachment) results in a warning saying there are
too many colliding rests. I don't see where the collision could be though, the
warning
and lower voices.
--
Phil Holmes
- Original Message -
*From:* bart deruyter bart.deruy...@gmail.com
*To:* lilypond-user@gnu.org
*Sent:* Friday, September 05, 2014 2:53 PM
*Subject:* rest collisions warning but no collision
Hi all,
running this code (also in attachment) results
They are effectively colliding, which you've avoided by moving them
as pitched rests.
Hmm. `Effectively colliding' isn't user friendly... Is there a way
to avoid this warning if pitched rests really don't collide?
Werner
___
lilypond-user
Hi all,
I've got an issue here with rests.
I have three voice score with rests in the second voice . There simply is
not enough space for the rest between the highest and the lowest note, so I
tried to move the rest to the left using:
\once \override Rest #'extra-offset = #'(-1 . 0)
Is there a
On 01/07/14 19:50, bart deruyter wrote:
Hi all,
I've got an issue here with rests.
I have three voice score with rests in the second voice . There simply
is not enough space for the rest between the highest and the lowest
note, so I tried to move the rest to the left using:
\once \override
Am 01.07.2014 20:50, schrieb bart deruyter:
Hi all,
I've got an issue here with rests.
I have three voice score with rests in the second voice . There simply
is not enough space for the rest between the highest and the lowest
note, so I tried to move the rest to the left using:
\once
I was about to start writing short version to show how it is in code when I
read your mail.
I tried it out and it worked!
Thank you very much :-)
Grtz,
Bart
http://www.bartart3d.be/
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Hi,
In those type of cases, when not enough room for offsets, I also use :
{
%\once\set fontSize = #-2
%or
\once\teeny a'4\rest
}
Cheers,
Pierre
2014-07-01 21:34 GMT+02:00 bart deruyter bart.deruy...@gmail.com:
I was about to start writing short version to show how it is in code when
Thanks for the tip, I might use that.
grtz,
Bart
http://www.bartart3d.be/
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