You could use the scrolltop property for text members to scroll them by
pixel. Have a look in the Lingo Dictionary for syntax. The Scrolling text
behavior in the Behavior Library can also let you do the same thing.
Regards,
Pranav Negandhi
Currently i'm experimenting with text scrolling. I'm
Converting to image is one way.
Take a look at http://www.director-online.com/accessArticle.cfm?ID=947
or search for "scroll" "text" at director-online.com for lots of different
examples
HTH
B
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Shailendra
Vij
Hi all,
Thanx to list members who respond so quickly to lingo user's
problems. Currently i'm experimenting with text scrolling. I'm
using scrollbyline and other properties, but they all scroll very
fastly, i want text should scroll smoothly as we do in flash using
mask.
Is there anyway to sc
On 10/8/02 5:08 PM, "Howdy-Tzi" <[EMAIL PROTECTED]> decreed thusly:
> No, but you should be able to copy its image into a greyscale bitmap,
> right? And then use setAlpha to put that into your bitmap's alpha?
>
> James Newton's _Director Shockwave Studio Developer's Guide_ absolutely
> needs to
On 10/8/02 5:03 PM, "Colin Holgate" <[EMAIL PROTECTED]> decreed thusly:
>
> It has an image, and that has an alpha.
Yeah but the damn alpha isn't really alpha'd out - like if I have a gradient
vector, and want a gradient alpha...
[To remove yourself from this list, or to change to digest mode,
On Tuesday, October 8, 2002, at 03:53 PM, g r i m m w e r k s wrote:
> So I'm trying to make a nice sweet alpha for an image -- I wanted to
> use a
> vector.image for the alpha. But the vector doesn't have an alpha to
> extract.
No, but you should be able to copy its image into a greyscale
>So I'm trying to make a nice sweet alpha for an image -- I wanted to use a
>vector.image for the alpha. But the vector doesn't have an alpha to
>extract.
It has an image, and that has an alpha.
--
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.
So I'm trying to make a nice sweet alpha for an image -- I wanted to use a
vector.image for the alpha. But the vector doesn't have an alpha to
extract.
so...
how would one CREATE an alpha from scratch? I'm looking at all the docs,
createMask(), setAlpha(), createMatte() etc, but I must be mi
g r i m m w e r k s [EMAIL PROTECTED] on 10/8/02 10:58 AM wrote:
> On 10/8/02 1:32 PM, "Howdy-Tzi" <[EMAIL PROTECTED]> decreed thusly:
>
>> grimmObj2 = grimmwerks.duplicate()
>>
>> Repeat as necessary. :)
>
> Then who needs porn?!?
>
LOL! That's about the funniest thing I have heard in a whi
On Tuesday, October 8, 2002, at 01:59 PM, Lewis Fleming wrote:
> What's the best way to try and make your movie play at the same speed
> across
> different speeds of computer?
Take the frame rate way, way down. :\
There's no benchmark test for CPU types, nor to my knowledge an Xtra
that does
>What's the best way to try and make your movie play at the same speed across
>different speeds of computer?
If you're talking about an animation sequence, you could do something
like this:
on exitframe
go label("first frame") + (the timer)*.5
end
That will make the animation play at 30 F
Hi ,
What's the best way to try and make your movie play at the same speed across
different speeds of computer?
Thanks
Lewis
BBCi at http://www.bbc.co.uk/
This e-mail (and any attachments) is confidential and may contain
personal views which are not the views of the BBC unless specifically
Hi all,
Why does time "timestep" come up as green in lingo when it appears to have
no function?
thanks
Lewis
BBCi at http://www.bbc.co.uk/
This e-mail (and any attachments) is confidential and may contain
personal views which are not the views of the BBC unless specifically
stated.
If you
On Tuesday, October 8, 2002, at 12:58 PM, g r i m m w e r k s wrote:
>> grimmObj2 = grimmwerks.duplicate()
>>
>> Repeat as necessary. :)
>
> Then who needs porn?!?
Hey, a little variety now and then never hurt anyone.
-- WthmO
[To remove yourself from this list, or to change to digest mode, g
On 10/8/02 1:32 PM, "Howdy-Tzi" <[EMAIL PROTECTED]> decreed thusly:
> grimmObj2 = grimmwerks.duplicate()
>
> Repeat as necessary. :)
Then who needs porn?!?
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/lingo-l.cgi To post messages to the list
On Tuesday, October 8, 2002, at 12:03 PM, g r i m m w e r k s wrote:
> On 10/8/02 11:07 AM, "Howdy-Tzi" <[EMAIL PROTECTED]> decreed
> thusly:
>
>> Jeez, man, you got to surf resource sites more. ;)
>
> What, along with all the porn sites? I'm only one man!
grimmObj2 = grimmwerks.duplicate()
On 10/8/02 11:07 AM, "Howdy-Tzi" <[EMAIL PROTECTED]> decreed thusly:
> Jeez, man, you got to surf resource sites more. ;)
What, along with all the porn sites? I'm only one man!
[To remove yourself from this list, or to change to digest mode, go to
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Buzz Kettles escribió:
> I think there's one on MACRs /desdev/ site that Tom Higgins made -
Yep... at www.directordev.com there´s a Tom example on how to deform a
mesh picking with the mouse (it´s called putty face). Although that
sounds like too much CPU overkilling if he wants to use
I think there's one on MACRs /desdev/ site that Tom Higgins made -
-Buzz
At 11:30 AM -0400 10/8/02, you wrote:
>Is it possible to do a 3D morph with D8.5? For example, someone wants to
>show a fat guy slowly transform into a thin guy in 3D, say by dragging a
>slider. Can anyone point me to a URL
Is it possible to do a 3D morph with D8.5? For example, someone wants to
show a fat guy slowly transform into a thin guy in 3D, say by dragging a
slider. Can anyone point me to a URL that has info on this?
TIA,
Rob Wingate
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On Monday, October 7, 2002, at 06:41 PM, g r i m m w e r k s wrote:
> I've been trying to do this all sorts of ways and now my brain is
> locked.
Hit nightwares and get a copy of HammerThumb from the HowdyGoodies
suite in the free area. Proportional resize, live in the sprite.
Jeez, man, you
this is a function for scaling up to a size while maintaining aspect
ratio that seems to work pretty well - i'm sure you can rework to scale down
on scaleSprite me,spriteToScale
-- updateStage
newW = pMemberToChangeTo.width
newH = pMemberToChangeTo.height
if pMemberToChangeTo.height>40
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