Hi list,
i'm updating an online mysql database with 3 fields, in 982 records and
basically its unreliable it doesn't manage top do all the updates or even a
consistent numberit usually falls about 100 short.
Tha data i want to upload is stored in an individual propertylist in a
second list which
Instead of a timeout of 0.1 seconds (which is not enough anyway) you should
use netdone()
In a frame script/behaviour do something like this
Global netID
On sendToNet me, i
netID=postNetText(...)
End
On exitFrame me
if netDone(netID) then
if netError(netID)OK then
-- error
I havn't understood exactly what you want to do, but in general I would
suggest that you send ALL you update-information only once in a SINGLE
postnettext command (as a long list of post-variables) to your
ASP-script, and then let the ASP-script do all the updates based on the
recieved data.
I've got this project, the idea is a timeline using parallax, where the
timeline is the middle, the background is just ...background, and the
dates/content are the foreground. I'm actually thinking rather than do this
in 2d/imaging lingo, perhaps use actual 3d billboards and move the camera;
this
I don't know if the problem is in your net routines or at the server,
but I have have a different approach to net routines. I have a whole
chapter in my on line book on building a net manager that would
handle many net calls. Check it out at:
http://www.furrypants.com/loope/
Chapter 14 goes
hi chaps
thanks for your comments i think i've dedcided to upload it all as massive
string effectively in a single go and then split it all up in my asp page,
irv thanks for the point to your chapter i'll give it a read tonite.
cheers again
Lee Blinco
Multimedia Developer
AVR Productions
+44
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Irv Kalb
Sent: Thursday, February 05, 2004 11:48 AM
To: [EMAIL PROTECTED]
Subject: Re: lingo-l updating an online database
I don't know if the problem is in your net routines or at the server,
but I have
Hi Grimm...
Yes! I did this exact thing a few years back. If you're considering
the parallaxed content to be bitmaps, I'd *think* 3d is not the way to
go because you would have to use larger bitmaps to make up the distance
difference the further away from the camera they are.
I used 2d, three
On Thursday, February 5, 2004, at 04:28 PM, Mendelsohn, Michael wrote:
I used 2d, three sprites on top of one another and with a left and
right
button, moved the top one 3px, the middle one 2px, the bottom one 1px
either left or right depending on whether or not the directional
buttons
are
On Feb 5, 2004, at 3:59 PM, Troy Rollins wrote:
On Thursday, February 5, 2004, at 04:28 PM, Mendelsohn, Michael wrote:
I used 2d, three sprites on top of one another and with a left and
right
button, moved the top one 3px, the middle one 2px, the bottom one 1px
either left or right depending on
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